- 【其他】 Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam]
- 收录时间:2021-04-26 文档个数:120 文档大小:6.0 GB 最近下载:2024-08-03 人气:152 磁力链接
- High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/gangster.ZTL 258.0 MB
- 35. UVing the clothing.mp4 195.4 MB
- 08. Defining the face with detail.mp4 190.3 MB
- 33. Creating the inside of the mouth.mp4 184.3 MB
- 15. Combining the two shirts.mp4 183.9 MB
- 07. Starting wrinkling and skin detail.mp4 170.3 MB
- 16. Pushing the detail on the t-shirt.mp4 165.0 MB
- 22. Defining button and cloth details in Maya.mp4 163.0 MB
- 44. Adding diffuse, specular, and gloss textures.mp4 160.1 MB
- High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/decimated.ZTL 155.9 MB
- 29. Retopologizing the face.mp4 149.0 MB
- 18. Finishing the pants detail.mp4 143.8 MB
- 32. Continuing to retopologize the hands and arms.mp4 139.7 MB
- 28. Getting into TopoGun.mp4 139.3 MB
- 13. Creating clothing forms.mp4 138.4 MB
- 10. Continuing blocking in the arms and hands.mp4 138.4 MB
- 09. Blocking in the arms and hands.mp4 132.7 MB
- 06. Working more on sculpting the head.mp4 132.6 MB
- 12. Beginning to block clothing in ZBrush.mp4 131.8 MB
- 21. Finishing the shoes.mp4 124.5 MB
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