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[FreeCourseLab.com] Udemy - Computer Graphics with Modern OpenGL and C++
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BT种子基本信息
种子哈希:
5c4aeb08fa9e77c3c661d388f7a9dfe7a1149aeb
文档大小:
13.4 GB
文档个数:
125
个文档
下载次数:
2769
次
下载速度:
极快
收录时间:
2020-02-22
最近下载:
2024-12-17
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DMCA/屏蔽
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文档列表
5. Advanced/2. [CODING] Directional Shadow Maps.mp4
1.3 GB
4. Intermediate/8. [CODING] Point Lights.mp4
935.3 MB
4. Intermediate/10. [CODING] Model Importing.mp4
931.1 MB
5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.mp4
751.4 MB
5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.mp4
700.9 MB
2. Beginner/13. [CODING] Clean Up.mp4
648.0 MB
4. Intermediate/2. [CODING] Texture Mapping.mp4
597.9 MB
4. Intermediate/9. [CODING] Spot Lights.mp4
558.9 MB
5. Advanced/7. [CODING] The Skybox.mp4
546.2 MB
4. Intermediate/5. [CODING] Diffuse Lighting.mp4
510.8 MB
3. The Camera/3. [CODING] Camera Movement.mp4
487.0 MB
2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.mp4
442.1 MB
2. Beginner/2. [CODING] Shaders and the First Triangle.mp4
379.6 MB
4. Intermediate/6. [CODING] Specular Lighting.mp4
378.2 MB
5. Advanced/1. [THEORY] Shadow Mapping.mp4
361.3 MB
2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.mp4
327.8 MB
1. Introduction/3. [CODING] Setting up GLEW with GLFW.mp4
313.7 MB
3. The Camera/2. [CODING] Camera Input with GLFW.mp4
312.9 MB
5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.mp4
296.0 MB
4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.mp4
289.9 MB
4. Intermediate/1. [THEORY] Textures and Image Loading.mp4
236.0 MB
2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.mp4
232.3 MB
3. The Camera/1. [THEORY] The Camera and User Input.mp4
197.6 MB
4. Intermediate/4. [CODING] Ambient Lighting.mp4
196.9 MB
4. Intermediate/7. [THEORY] Point Lights and Spot Lights.mp4
177.0 MB
2. Beginner/7. [CODING] Transforming Rotation.mp4
157.0 MB
2. Beginner/11. [CODING] Indexed Draws.mp4
146.0 MB
2. Beginner/12. [CODING] Projections.mp4
126.8 MB
5. Advanced/6. [THEORY] The Skybox.mp4
123.8 MB
1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.mp4
123.3 MB
2. Beginner/8. [CODING] Transforming Scaling.mp4
115.4 MB
2. Beginner/4. [CODING] Uniform Variables.mp4
92.4 MB
2. Beginner/6. [CODING] Transforming Translation.mp4
84.2 MB
6. Ending and the Future of this Course/1. The Future of this Course.mp4
81.4 MB
2. Beginner/10. [CODING] Interpolation.mp4
61.6 MB
1. Introduction/1. About This Course.mp4
59.1 MB
2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).mp4
39.7 MB
6. Ending and the Future of this Course/2. Outro.mp4
23.0 MB
5. Advanced/7.2 OpenGLCourseApp_Skybox.zip.zip
18.4 MB
5. Advanced/5.2 OpenGLCourseApp_OmniDir.zip.zip
15.9 MB
5. Advanced/2.1 OpenGLCourseApp_DirShadow.zip.zip
15.9 MB
4. Intermediate/10.3 OpenGLCourseApp_Model.zip.zip
15.9 MB
4. Intermediate/9.1 OpenGLCourseApp_Spot.zip.zip
9.2 MB
4. Intermediate/8.1 OpenGLCourseApp_Point.zip.zip
3.0 MB
4. Intermediate/6.1 OpenGLCourseApp_Specular.zip.zip
3.0 MB
4. Intermediate/5.1 OpenGLCourseApp_Diffuse.zip.zip
3.0 MB
4. Intermediate/4.1 OpenGLCourseApp_Ambient.zip.zip
3.0 MB
4. Intermediate/2.5 OpenGLCourseApp_Textures.zip.zip
3.0 MB
5. Advanced/7.1 Skybox.zip.zip
2.5 MB
4. Intermediate/2.3 brick.png.png
2.0 MB
2. Beginner/3.1 slides_theory2_uniform_matrices.pdf.pdf
1.4 MB
4. Intermediate/1.1 slides_theory5_texture.pdf.pdf
1.1 MB
5. Advanced/1.1 slides_theory8_directional_shadow.pdf.pdf
1.0 MB
4. Intermediate/3.1 slides_theory6_phong_directional.pdf.pdf
846.0 kB
4. Intermediate/2.2 dirt.png.png
783.9 kB
2. Beginner/1.1 slides_theory1_shaders_pipeline.pdf.pdf
540.8 kB
2. Beginner/9.1 slides_theory3_interpolation_index_projection.pdf.pdf
532.3 kB
5. Advanced/3.1 slides_theory9_omni_shadow.pdf.pdf
454.8 kB
3. The Camera/1.1 slides_theory4_camera.pdf.pdf
427.4 kB
4. Intermediate/7.2 slides_theory7_point_spotlight.pdf.pdf
386.9 kB
5. Advanced/6.1 slides_theory10_skybox.pdf.pdf
237.6 kB
1. Introduction/2.1 slides_theory0_GLEW_GLFW_SDL.pdf.pdf
201.0 kB
3. The Camera/3.1 OpenGLCourseApp_Camera.zip.zip
194.4 kB
5. Advanced/2. [CODING] Directional Shadow Maps.vtt
133.0 kB
2. Beginner/13.1 OpenGLCourseApp_Cleanup.zip.zip
128.6 kB
2. Beginner/12.1 OpenGLCourseApp_Projections.zip.zip
125.1 kB
2. Beginner/11.1 OpenGLCourseApp_Indexing.zip.zip
125.0 kB
2. Beginner/10.1 OpenGLCourseApp_Interpolation.zip.zip
124.9 kB
2. Beginner/8.1 OpenGLCourseApp_Scale.zip.zip
120.9 kB
2. Beginner/6.1 OpenGLCourseApp_Translate.zip.zip
120.8 kB
2. Beginner/7.1 OpenGLCourseApp_Rotate.zip.zip
120.8 kB
2. Beginner/4.1 OpenGLCourseApp_Uniform.zip.zip
120.6 kB
2. Beginner/2.1 OpenGLCourseApp_Triangle.zip.zip
120.5 kB
1. Introduction/3.4 OpenGLCourseApp_GLFW_GLEW.zip.zip
119.6 kB
4. Intermediate/8. [CODING] Point Lights.vtt
104.9 kB
4. Intermediate/10. [CODING] Model Importing.vtt
103.2 kB
5. Advanced/4. [CODING] Omnidirectional Shadow Maps Creating the Cubemap.vtt
87.2 kB
5. Advanced/5. [CODING] Omnidirectional Shadow Maps Applying the Shadow Map.vtt
77.1 kB
4. Intermediate/5. [CODING] Diffuse Lighting.vtt
70.3 kB
2. Beginner/13. [CODING] Clean Up.vtt
69.3 kB
2. Beginner/3. [THEORY] Vectors, Matrices and Uniform Variables.vtt
66.1 kB
4. Intermediate/2. [CODING] Texture Mapping.vtt
62.9 kB
5. Advanced/7. [CODING] The Skybox.vtt
59.1 kB
3. The Camera/3. [CODING] Camera Movement.vtt
58.7 kB
2. Beginner/2. [CODING] Shaders and the First Triangle.vtt
56.8 kB
4. Intermediate/9. [CODING] Spot Lights.vtt
56.8 kB
1. Introduction/3. [CODING] Setting up GLEW with GLFW.vtt
52.7 kB
4. Intermediate/6. [CODING] Specular Lighting.vtt
52.2 kB
2. Beginner/1. [THEORY] Shaders and the Rendering Pipeline.vtt
45.0 kB
5. Advanced/1. [THEORY] Shadow Mapping.vtt
43.9 kB
4. Intermediate/3. [THEORY] Phong Lighting and Directional Lights.vtt
40.1 kB
3. The Camera/2. [CODING] Camera Input with GLFW.vtt
37.5 kB
5. Advanced/3. [THEORY] Omnidirectional Shadows, Cube Maps and the Geometry Shader.vtt
35.5 kB
4. Intermediate/1. [THEORY] Textures and Image Loading.vtt
30.2 kB
2. Beginner/9. [THEORY] Interpolation, Indexed Draws and Projections.vtt
29.6 kB
4. Intermediate/4. [CODING] Ambient Lighting.vtt
27.4 kB
3. The Camera/1. [THEORY] The Camera and User Input.vtt
27.4 kB
4. Intermediate/7. [THEORY] Point Lights and Spot Lights.vtt
24.3 kB
1. Introduction/2. [THEORY] Introduction to GLEW, GLFW and SDL.vtt
23.0 kB
2. Beginner/7. [CODING] Transforming Rotation.vtt
20.3 kB
2. Beginner/11. [CODING] Indexed Draws.vtt
18.7 kB
6. Ending and the Future of this Course/1. The Future of this Course.vtt
17.4 kB
2. Beginner/12. [CODING] Projections.vtt
17.0 kB
5. Advanced/6. [THEORY] The Skybox.vtt
15.7 kB
2. Beginner/8. [CODING] Transforming Scaling.vtt
14.1 kB
2. Beginner/6. [CODING] Transforming Translation.vtt
13.5 kB
2. Beginner/4. [CODING] Uniform Variables.vtt
13.1 kB
1. Introduction/1. About This Course.vtt
10.9 kB
2. Beginner/10. [CODING] Interpolation.vtt
9.4 kB
2. Beginner/5. [CODING] Using GLM (OpenGL Maths Library).vtt
5.9 kB
6. Ending and the Future of this Course/2. Outro.vtt
4.6 kB
5. Advanced/7.3 SkyboxMeshVertices.txt.txt
768 Bytes
4. Intermediate/8.2 plain.png.png
236 Bytes
4. Intermediate/7.1 Ogre3D Point Light Attenuation values.html
128 Bytes
[FreeCourseLab.com].url
126 Bytes
4. Intermediate/2.1 stb_image on Github.html
116 Bytes
1. Introduction/3.3 Mac Setup Help.html
104 Bytes
5. Advanced/7.4 Skybox Textures.html
104 Bytes
2. Beginner/5.1 GLM website.html
100 Bytes
4. Intermediate/10.2 Assimp Website.html
91 Bytes
1. Introduction/3.1 GLEW Website.html
89 Bytes
4. Intermediate/2.4 Texture repository.html
86 Bytes
5. Advanced/5.1 LearnOpenGL.html
85 Bytes
1. Introduction/3.2 GLFW Website.html
81 Bytes
4. Intermediate/10.1 Free3D Website.html
80 Bytes
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