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Udemy - Computer Graphics with Modern OpenGL and C++
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54fcfef11f26cfafa0b4480fa85fe7899163e875
文档大小:
12.0 GB
文档个数:
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2024-12-20
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文档列表
05 Advanced/031 CODING Directional Shadow Maps.mp4
1.3 GB
04 Intermediate/027 CODING Point Lights.mp4
935.3 MB
05 Advanced/034 CODING Omnidirectional Shadow Maps Applying the Shadow Map.mp4
751.4 MB
05 Advanced/033 CODING Omnidirectional Shadow Maps Creating the Cubemap.mp4
700.9 MB
04 Intermediate/021 CODING Texture Mapping.mp4
597.9 MB
04 Intermediate/028 CODING Spot Lights.mp4
558.8 MB
05 Advanced/036 CODING The Skybox.mp4
546.2 MB
04 Intermediate/024 CODING Diffuse Lighting.mp4
510.8 MB
03 The Camera/019 CODING Camera Movement.mp4
487.0 MB
02 Beginner/006 THEORY Vectors Matrices and Uniform Variables.mp4
442.0 MB
02 Beginner/005 CODING Shaders and the First Triangle.mp4
379.6 MB
04 Intermediate/025 CODING Specular Lighting.mp4
378.2 MB
05 Advanced/030 THEORY Shadow Mapping.mp4
361.3 MB
02 Beginner/004 THEORY Shaders and the Rendering Pipeline.mp4
327.8 MB
01 Introduction/003 CODING Setting up GLEW with GLFW.mp4
313.7 MB
03 The Camera/018 CODING Camera Input with GLFW.mp4
312.9 MB
05 Advanced/032 THEORY Omnidirectional Shadows Cube Maps and the Geometry Shader.mp4
296.0 MB
04 Intermediate/022 THEORY Phong Lighting and Directional Lights.mp4
289.9 MB
04 Intermediate/020 THEORY Textures and Image Loading.mp4
236.0 MB
02 Beginner/012 THEORY Interpolation Indexed Draws and Projections.mp4
232.3 MB
03 The Camera/017 THEORY The Camera and User Input.mp4
197.6 MB
04 Intermediate/023 CODING Ambient Lighting.mp4
196.9 MB
04 Intermediate/026 THEORY Point Lights and Spot Lights.mp4
177.0 MB
04 Intermediate/029 CODING Model Importing.mp4
160.5 MB
02 Beginner/010 CODING Transforming Rotation.mp4
157.0 MB
02 Beginner/014 CODING Indexed Draws.mp4
146.0 MB
02 Beginner/015 CODING Projections.mp4
126.8 MB
02 Beginner/016 CODING Clean Up.mp4
126.8 MB
05 Advanced/035 THEORY The Skybox.mp4
123.8 MB
01 Introduction/002 THEORY Introduction to GLEW GLFW and SDL.mp4
123.3 MB
02 Beginner/011 CODING Transforming Scaling.mp4
115.4 MB
02 Beginner/009 CODING Transforming Translation.mp4
94.2 MB
02 Beginner/007 CODING Uniform Variables.mp4
92.4 MB
06 Ending and the Future of this Course/037 The Future of this Course.mp4
81.4 MB
02 Beginner/013 CODING Interpolation.mp4
61.6 MB
01 Introduction/001 About This Course.mp4
59.1 MB
02 Beginner/008 CODING Using GLM (OpenGL Maths Library).mp4
39.7 MB
06 Ending and the Future of this Course/038 Outro.mp4
23.0 MB
05 Advanced/036 Skybox.zip
2.5 MB
04 Intermediate/021 brick.png
2.0 MB
04 Intermediate/021 dirt.png
783.9 kB
05 Advanced/031 CODING Directional Shadow Maps-en.srt
158.9 kB
04 Intermediate/027 CODING Point Lights-en.srt
126.1 kB
05 Advanced/033 CODING Omnidirectional Shadow Maps Creating the Cubemap-en.srt
106.1 kB
05 Advanced/034 CODING Omnidirectional Shadow Maps Applying the Shadow Map-en.srt
93.8 kB
04 Intermediate/024 CODING Diffuse Lighting-en.srt
85.1 kB
02 Beginner/006 THEORY Vectors Matrices and Uniform Variables-en.srt
78.8 kB
04 Intermediate/021 CODING Texture Mapping-en.srt
76.4 kB
05 Advanced/036 CODING The Skybox-en.srt
72.0 kB
03 The Camera/019 CODING Camera Movement-en.srt
71.8 kB
04 Intermediate/028 CODING Spot Lights-en.srt
69.6 kB
02 Beginner/005 CODING Shaders and the First Triangle-en.srt
69.0 kB
01 Introduction/003 CODING Setting up GLEW with GLFW-en.srt
63.5 kB
04 Intermediate/025 CODING Specular Lighting-en.srt
62.8 kB
02 Beginner/004 THEORY Shaders and the Rendering Pipeline-en.srt
53.4 kB
05 Advanced/030 THEORY Shadow Mapping-en.srt
52.2 kB
04 Intermediate/022 THEORY Phong Lighting and Directional Lights-en.srt
47.2 kB
03 The Camera/018 CODING Camera Input with GLFW-en.srt
45.9 kB
05 Advanced/032 THEORY Omnidirectional Shadows Cube Maps and the Geometry Shader-en.srt
42.4 kB
04 Intermediate/020 THEORY Textures and Image Loading-en.srt
35.9 kB
02 Beginner/012 THEORY Interpolation Indexed Draws and Projections-en.srt
35.1 kB
04 Intermediate/023 CODING Ambient Lighting-en.srt
32.9 kB
03 The Camera/017 THEORY The Camera and User Input-en.srt
32.5 kB
04 Intermediate/026 THEORY Point Lights and Spot Lights-en.srt
28.8 kB
04 Intermediate/029 CODING Model Importing-en.srt
27.4 kB
01 Introduction/002 THEORY Introduction to GLEW GLFW and SDL-en.srt
27.3 kB
02 Beginner/010 CODING Transforming Rotation-en.srt
24.4 kB
02 Beginner/014 CODING Indexed Draws-en.srt
22.7 kB
02 Beginner/015 CODING Projections-en.srt
20.5 kB
02 Beginner/016 CODING Clean Up-en.srt
20.5 kB
06 Ending and the Future of this Course/037 The Future of this Course-en.srt
20.4 kB
05 Advanced/035 THEORY The Skybox-en.srt
18.6 kB
02 Beginner/011 CODING Transforming Scaling-en.srt
17.1 kB
02 Beginner/009 CODING Transforming Translation-en.srt
16.0 kB
02 Beginner/007 CODING Uniform Variables-en.srt
15.6 kB
01 Introduction/001 About This Course-en.srt
12.8 kB
02 Beginner/013 CODING Interpolation-en.srt
11.2 kB
02 Beginner/008 CODING Using GLM (OpenGL Maths Library)-en.srt
7.0 kB
06 Ending and the Future of this Course/038 Outro-en.srt
5.4 kB
05 Advanced/036 SkyboxMeshVertices.txt
768 Bytes
04 Intermediate/026 Ogre3D-Point-Light-Attenuation-values.txt
276 Bytes
04 Intermediate/021 stb-image-on-Github.txt
228 Bytes
02 Beginner/008 GLM-website.txt
164 Bytes
01 Introduction/003 GLEW-Website.txt
150 Bytes
04 Intermediate/029 Assimp-Website.txt
128 Bytes
01 Introduction/003 GLFW-Website.txt
110 Bytes
04 Intermediate/021 Texture-repository.txt
108 Bytes
04 Intermediate/029 Free3D-Website.txt
84 Bytes
05 Advanced/036 Skybox-Textures.txt
45 Bytes
05 Advanced/034 LearnOpenGL.txt
26 Bytes
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