BT种子基本信息
- 种子哈希:e33cff8a1079d1edabf1921c5897e3ae2194dc47
- 文档大小:12.9 GB
- 文档个数:209个文档
- 下载次数:830次
- 下载速度:极快
- 收录时间:2022-11-12
- 最近下载:2025-05-09
- DMCA/屏蔽:DMCA/屏蔽
文档列表
2. Hardware and Architecture/3. Review of Binary and Hexadecimal.mp4 589.0 MB
3. 6502 Assembly Programming/6. Our First Assembly Code.mp4 515.5 MB
4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.mp4 472.6 MB
14. Digits and Scoreboard/1. Score Digits.mp4 467.9 MB
12. Random Numbers/1. Generating Random Numbers.mp4 452.2 MB
6. Horizontal and Vertical Positioning/4. Horizontal Positioning.mp4 438.1 MB
2. Hardware and Architecture/1. Hardware and Specs.mp4 435.9 MB
3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.mp4 319.4 MB
10. Starting our Final Project/2. Defining the Project Playfield Graphics.mp4 315.6 MB
5. TIA Objects/1. TIA Screen Objects.mp4 313.7 MB
16. Missiles and Macros/1. Missiles.mp4 302.6 MB
1. Introduction/1. Motivations and Learning Outcomes.mp4 289.2 MB
2. Hardware and Architecture/6. Carry and Overflow Flags.mp4 289.0 MB
10. Starting our Final Project/5. Drawing Player Sprites.mp4 288.5 MB
14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.mp4 279.8 MB
6. Horizontal and Vertical Positioning/1. Vertical Positioning.mp4 272.9 MB
2. Hardware and Architecture/5. The 6502 Processor.mp4 256.3 MB
3. 6502 Assembly Programming/1. The Assembler Flow.mp4 249.8 MB
17. Audio/1. Sound Registers.mp4 246.2 MB
17. Audio/2. Jet Engine Sound.mp4 238.5 MB
3. 6502 Assembly Programming/8. The Stella Emulator.mp4 232.0 MB
8. Controller Input/4. Bitwise Operations.mp4 226.9 MB
9. Subroutines, Stack, and Pointers/1. Subroutines.mp4 221.6 MB
8. Controller Input/1. Joystick Input.mp4 212.6 MB
10. Starting our Final Project/4. Defining the Project Player Graphics.mp4 203.4 MB
13. Object Collision/1. Collision Registers.mp4 193.0 MB
12. Random Numbers/2. Bitshift Operations.mp4 182.5 MB
16. Missiles and Macros/2. Missile Collision.mp4 173.9 MB
19. Conclusion and Next Steps/1. Next Steps.mp4 173.8 MB
7. Clock Cycles/1. Counting Clock Cycles.mp4 169.2 MB
4. VCS Memory Map and the TIA/1. VCS Memory Map.mp4 166.9 MB
13. Object Collision/2. Object Collision.mp4 157.2 MB
14. Digits and Scoreboard/7. Game Over Color Effect.mp4 157.2 MB
3. 6502 Assembly Programming/11. Our First Assembly Bug.mp4 156.1 MB
4. VCS Memory Map and the TIA/5. Painting the CRT.mp4 153.7 MB
5. TIA Objects/3. Playfield.mp4 149.6 MB
5. TIA Objects/2. Players, Missiles, and Balls.mp4 149.3 MB
9. Subroutines, Stack, and Pointers/2. Stack.mp4 140.7 MB
3. 6502 Assembly Programming/7. The DASM Assembler.mp4 140.1 MB
11. Project Movement and Positioning/4. Changing Sprite Animation Frame.mp4 135.0 MB
9. Subroutines, Stack, and Pointers/3. Pointers.mp4 129.2 MB
6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).mp4 129.1 MB
11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.mp4 129.0 MB
14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.mp4 125.5 MB
10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.mp4 117.9 MB
14. Digits and Scoreboard/6. Scoreboard Background Color.mp4 113.2 MB
16. Missiles and Macros/3. Addressing Mode Errors.mp4 112.9 MB
5. TIA Objects/5. Player Bitmap and Scoreboard.mp4 106.7 MB
11. Project Movement and Positioning/3. Handling Joystick Movement.mp4 98.4 MB
15. BCD Decimal Mode/1. Using Decimal Mode BCD.mp4 96.1 MB
11. Project Movement and Positioning/5. Enemy Vertical Movement.mp4 93.5 MB
14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.mp4 91.9 MB
4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.mp4 85.1 MB
6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.mp4 80.2 MB
6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).mp4 79.1 MB
8. Controller Input/2. Joystick Player Movement.mp4 79.1 MB
14. Digits and Scoreboard/11. Limiting Movement (Solution).mp4 76.1 MB
12. Random Numbers/3. Random Enemy Position.mp4 74.5 MB
3. 6502 Assembly Programming/5. Picking a Code Editor.mp4 63.4 MB
6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.mp4 63.1 MB
14. Digits and Scoreboard/9. Score Increment (Solution).mp4 58.2 MB
5. TIA Objects/6. Playfield Color.mp4 51.2 MB
10. Starting our Final Project/1. Starting our Final Project.mp4 45.1 MB
14. Digits and Scoreboard/8. Score Increment (Exercise).mp4 43.4 MB
10. Starting our Final Project/3. Creating Sprites in PlayerPal.mp4 42.2 MB
5. TIA Objects/7. Declaring Variable Names.mp4 38.2 MB
3. 6502 Assembly Programming/9. Installing DASM on Windows.mp4 36.7 MB
3. 6502 Assembly Programming/10. The Javatari Emulator.mp4 30.0 MB
5. TIA Objects/4. Playfield (Exercise).mp4 27.3 MB
14. Digits and Scoreboard/10. Limiting Movement (Exercise).mp4 24.5 MB
3. 6502 Assembly Programming/12. Different Addressing Modes.mp4 16.7 MB
18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.mp4 15.5 MB
20. Bonus Lecture/1. Discount on Our Other Courses.mp4 14.8 MB
3. 6502 Assembly Programming/8.2 Stella Programmer Guide.pdf 772.5 kB
20. Bonus Lecture/1.1 Discount-Codes-Asm.pdf 258.6 kB
5. TIA Objects/4.1 Playfield-Registers-Helper.png 250.0 kB
14. Digits and Scoreboard/1. Score Digits.srt 41.4 kB
10. Starting our Final Project/2. Defining the Project Playfield Graphics.srt 35.1 kB
17. Audio/2. Jet Engine Sound.srt 34.7 kB
2. Hardware and Architecture/3. Review of Binary and Hexadecimal.srt 33.9 kB
3. 6502 Assembly Programming/5.1 6502-Assembly-Syntax-Highlight-Links.pdf 30.9 kB
16. Missiles and Macros/1. Missiles.srt 29.8 kB
12. Random Numbers/1. Generating Random Numbers.srt 28.2 kB
2. Hardware and Architecture/1. Hardware and Specs.srt 27.0 kB
3. 6502 Assembly Programming/6. Our First Assembly Code.srt 25.9 kB
4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.srt 25.4 kB
14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.srt 25.2 kB
6. Horizontal and Vertical Positioning/4. Horizontal Positioning.srt 24.7 kB
10. Starting our Final Project/5. Drawing Player Sprites.srt 24.7 kB
1. Introduction/1. Motivations and Learning Outcomes.srt 19.8 kB
5. TIA Objects/3. Playfield.srt 19.3 kB
10. Starting our Final Project/4. Defining the Project Player Graphics.srt 19.2 kB
4. VCS Memory Map and the TIA/5. Painting the CRT.srt 18.8 kB
4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.srt 18.6 kB
3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.srt 17.4 kB
5. TIA Objects/1. TIA Screen Objects.srt 17.1 kB
16. Missiles and Macros/3. Addressing Mode Errors.srt 17.1 kB
17. Audio/1. Sound Registers.srt 16.7 kB
5. TIA Objects/5. Player Bitmap and Scoreboard.srt 16.5 kB
3. 6502 Assembly Programming/8. The Stella Emulator.srt 16.2 kB
13. Object Collision/2. Object Collision.srt 16.0 kB
2. Hardware and Architecture/6. Carry and Overflow Flags.srt 16.0 kB
3. 6502 Assembly Programming/1. The Assembler Flow.srt 15.9 kB
6. Horizontal and Vertical Positioning/5.1 horizontalposition.zip 15.8 kB
16. Missiles and Macros/2. Missile Collision.srt 15.7 kB
5. TIA Objects/6.1 screenobjects.zip 15.5 kB
5. TIA Objects/7.1 screenobjects.zip 15.5 kB
6. Horizontal and Vertical Positioning/2.1 verticalposition.zip 15.4 kB
14. Digits and Scoreboard/7. Game Over Color Effect.srt 15.2 kB
6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).srt 15.1 kB
2. Hardware and Architecture/5. The 6502 Processor.srt 14.7 kB
6. Horizontal and Vertical Positioning/1. Vertical Positioning.srt 14.3 kB
9. Subroutines, Stack, and Pointers/1. Subroutines.srt 13.6 kB
16. Missiles and Macros/2.1 bomber.zip 13.3 kB
16. Missiles and Macros/3.1 bomber.zip 13.3 kB
16. Missiles and Macros/1.1 bomber.zip 13.2 kB
9. Subroutines, Stack, and Pointers/2. Stack.srt 13.1 kB
8. Controller Input/2. Joystick Player Movement.srt 12.9 kB
17. Audio/2.1 bomber.zip 12.9 kB
14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.srt 12.8 kB
15. BCD Decimal Mode/1.1 bomber.zip 12.1 kB
14. Digits and Scoreboard/11.1 bomber.zip 12.0 kB
19. Conclusion and Next Steps/1. Next Steps.srt 11.9 kB
8. Controller Input/4. Bitwise Operations.srt 11.5 kB
14. Digits and Scoreboard/9.1 bomber.zip 11.3 kB
14. Digits and Scoreboard/7.1 bomber.zip 11.3 kB
14. Digits and Scoreboard/8.1 bomber.zip 11.3 kB
14. Digits and Scoreboard/6. Scoreboard Background Color.srt 11.2 kB
8. Controller Input/1. Joystick Input.srt 11.2 kB
14. Digits and Scoreboard/4.1 bomber.zip 11.1 kB
3. 6502 Assembly Programming/7. The DASM Assembler.srt 11.1 kB
7. Clock Cycles/1. Counting Clock Cycles.srt 11.0 kB
3. 6502 Assembly Programming/11. Our First Assembly Bug.srt 10.8 kB
13. Object Collision/1. Collision Registers.srt 10.7 kB
11. Project Movement and Positioning/4. Changing Sprite Animation Frame.srt 10.6 kB
3. 6502 Assembly Programming/9. Installing DASM on Windows.srt 10.5 kB
11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.srt 10.0 kB
6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.srt 9.9 kB
3. 6502 Assembly Programming/12. Different Addressing Modes.srt 9.8 kB
13. Object Collision/2.1 bomber.zip 9.7 kB
4. VCS Memory Map and the TIA/1. VCS Memory Map.srt 9.5 kB
12. Random Numbers/3.1 bomber.zip 9.4 kB
12. Random Numbers/2. Bitshift Operations.srt 9.3 kB
14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.srt 9.3 kB
5. TIA Objects/2. Players, Missiles, and Balls.srt 9.2 kB
5. TIA Objects/3.1 playfieldborder.zip 9.2 kB
11. Project Movement and Positioning/5. Enemy Vertical Movement.srt 9.2 kB
14. Digits and Scoreboard/11. Limiting Movement (Solution).srt 9.2 kB
11. Project Movement and Positioning/1.1 bomber.zip 9.1 kB
10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.srt 8.7 kB
15. BCD Decimal Mode/1. Using Decimal Mode BCD.srt 8.5 kB
10. Starting our Final Project/5.1 bomber.zip 8.2 kB
6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.srt 8.0 kB
6. Horizontal and Vertical Positioning/7.1 horizontalposlimit.zip 8.0 kB
8. Controller Input/2.1 joystickinput.zip 8.0 kB
18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.srt 8.0 kB
6. Horizontal and Vertical Positioning/6.1 horizontalposition.zip 7.9 kB
11. Project Movement and Positioning/3. Handling Joystick Movement.srt 7.8 kB
8. Controller Input/1.1 joystickinput.zip 7.8 kB
4. VCS Memory Map and the TIA/5.1 rainbow.zip 7.6 kB
10. Starting our Final Project/2.1 bomber.zip 7.3 kB
9. Subroutines, Stack, and Pointers/3. Pointers.srt 7.3 kB
4. VCS Memory Map and the TIA/3.1 colorbg.zip 6.8 kB
14. Digits and Scoreboard/9. Score Increment (Solution).srt 6.3 kB
12. Random Numbers/3. Random Enemy Position.srt 6.2 kB
5. TIA Objects/6. Playfield Color.srt 5.9 kB
6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).srt 5.6 kB
5. TIA Objects/7. Declaring Variable Names.srt 5.5 kB
3. 6502 Assembly Programming/10. The Javatari Emulator.srt 5.4 kB
6. Horizontal and Vertical Positioning/8. A Deeper Look into Horizontal Positioning.html 4.2 kB
3. 6502 Assembly Programming/5. Picking a Code Editor.srt 3.5 kB
14. Digits and Scoreboard/8. Score Increment (Exercise).srt 3.1 kB
14. Digits and Scoreboard/10. Limiting Movement (Exercise).srt 2.8 kB
10. Starting our Final Project/3. Creating Sprites in PlayerPal.srt 2.7 kB
10. Starting our Final Project/1. Starting our Final Project.srt 2.5 kB
18. Scanline Analysis and Debugging Tools/2. Gopher2600 Emulator and Debugger.html 2.3 kB
5. TIA Objects/4. Playfield (Exercise).srt 1.6 kB
14. Digits and Scoreboard/5. Extra Resources on Asymmetrical Playfield.html 1.4 kB
3. 6502 Assembly Programming/11.1 cleanfullmem.zip 1.3 kB
7. Clock Cycles/2. The NOP Instruction.html 1.2 kB
20. Bonus Lecture/1. Discount on Our Other Courses.srt 1.2 kB
3. 6502 Assembly Programming/4. Installation and Tools.html 1.0 kB
4. VCS Memory Map and the TIA/2. Memory Map and Page Zero.html 951 Bytes
3. 6502 Assembly Programming/6.1 cleanmem.zip 777 Bytes
8. Controller Input/5. Bitwise Application Example.html 561 Bytes
3. 6502 Assembly Programming/2. Assembly Language(s).html 432 Bytes
2. Hardware and Architecture/2. Your First Game Console.html 328 Bytes
11. Project Movement and Positioning/2. Subroutine Quiz.html 147 Bytes
2. Hardware and Architecture/4. Binary and Hexadecimal Quiz.html 147 Bytes
2. Hardware and Architecture/7. 6502 Processor Quiz.html 147 Bytes
4. VCS Memory Map and the TIA/6. Painting the CRT Quiz.html 147 Bytes
5. TIA Objects/8. Screen Objects Quiz.html 147 Bytes
6. Horizontal and Vertical Positioning/3. Vertical Positioning Quiz.html 147 Bytes
8. Controller Input/3. Joystick Input Quiz.html 147 Bytes
0. Websites you may like/[Tutorialsplanet.NET].url 128 Bytes
10. Starting our Final Project/[Tutorialsplanet.NET].url 128 Bytes
13. Object Collision/[Tutorialsplanet.NET].url 128 Bytes
14. Digits and Scoreboard/[Tutorialsplanet.NET].url 128 Bytes
16. Missiles and Macros/[Tutorialsplanet.NET].url 128 Bytes
19. Conclusion and Next Steps/[Tutorialsplanet.NET].url 128 Bytes
20. Bonus Lecture/[Tutorialsplanet.NET].url 128 Bytes
3. 6502 Assembly Programming/[Tutorialsplanet.NET].url 128 Bytes
6. Horizontal and Vertical Positioning/[Tutorialsplanet.NET].url 128 Bytes
[Tutorialsplanet.NET].url 128 Bytes
3. 6502 Assembly Programming/3.1 6502 OpCodes Reference.html 107 Bytes
3. 6502 Assembly Programming/7.1 DASM download page.html 94 Bytes
3. 6502 Assembly Programming/8.1 Stella Download.html 90 Bytes
3. 6502 Assembly Programming/10.2 8 Bit Workshop IDE.html 86 Bytes
3. 6502 Assembly Programming/10.1 Javatari Emulator.html 82 Bytes
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