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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 16.09.2020)-IVY
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文档大小:
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文档个数:
330
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下载次数:
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2020-11-21
最近下载:
2024-11-27
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文档列表
Exercise Files/Ex_Files_3DSMax_Q3_2017.zip
556.0 MB
Exercise Files/Ex_Files_3DSMax_Q4_2017.zip
342.9 MB
Exercise Files/Ex_Files_3DSMax_Q2_2020.zip
324.7 MB
Exercise Files/Ex_Files_3DSMax_Q1_2018.zip
256.2 MB
Exercise Files/Ex_Files_3DSMax_Q3_2019.zip
178.8 MB
Exercise Files/Ex_Files_3DSMax_Q1_2019.zip
153.0 MB
Exercise Files/Ex_Files_3DSMax_Q4_2019.zip
150.8 MB
Exercise Files/Ex_Files_3DSMax_Q4_2018.zip
98.9 MB
Exercise Files/Ex_Files_3DSMax_Q3_2020.zip
91.7 MB
Exercise Files/Ex_Files_3DSMax_Q3_2018.zip
63.2 MB
16-Shading_a_landscape_with_Arnold_Curvature.mp4
52.4 MB
Exercise Files/Ex_Files_3DSMax_Q2_2018.zip
49.4 MB
45-Approximating_global_illumination_in_Arnold.mp4
42.3 MB
23-Projecting_a_photo_to_proxy_geometry_with_Camera_Map.mp4
42.2 MB
71-Rendering_particles_with_Arnold_Standard_Volume.mp4
39.5 MB
76-Rendering_motion_blur_in_Arnold.mp4
39.0 MB
55-Texturing_with_the_Advanced_Wood_procedural_map.mp4
38.4 MB
152 - Advanced procedural noise with Uber Noise map.mp4
38.3 MB
59-Creating_animation_layers.mp4
38.2 MB
68-Rendering_a_starfield.mp4
37.5 MB
43-Blending_curves_with_Spline_Morph.mp4
37.0 MB
88 - Using named coordinate spaces in Open Shading Language (OSL).mp4
36.7 MB
12-Getting_started_with_the_Max_Creation_Graph.mp4
36.5 MB
67-Spawning_particles_from_a_3D_map.mp4
36.3 MB
145 - Production rendering with Quicksilver hardware.mp4
36.0 MB
63-Introduction_to_3ds_Max_Interactive.mp4
35.7 MB
10-Real_time_animation_with_the_Motion_Capture_utility.mp4
35.6 MB
Exercise Files/Ex_Files_3DSMax_Q2_2019.zip
35.3 MB
28-Non-destructive_model_adjustment_with_Linked_Xform.mp4
35.2 MB
02-Modeling_terrain_with_Displace_space_warp.mp4
34.8 MB
01-Modeling_a_floor_plan_from_a_2D_drafting_document.mp4
34.4 MB
64-Building_a_motion_graphics_rig_with_Data_Channel.mp4
33.6 MB
08-Working_with_audio_and_the_AudioFloat_controller.mp4
32.8 MB
07-Modulating_animation_with_Multiply_and_Ease_Curves.mp4
32.4 MB
35-Render_a_mesh_object_with_Arnold_Standard_Volume.mp4
31.4 MB
146 - Varying textures with OSL Randomized Bitmaps.mp4
31.3 MB
22-Aligning_a_camera_to_a_background_with_Perspective_Match.mp4
31.2 MB
140 - Studio lighting with HDRI lights map.mp4
31.1 MB
15-Building_a_road_with_Conform_space_warp.mp4
30.9 MB
69-Faking_GI_with_an_Arnold_ambient_occlusion_filter.mp4
30.6 MB
20-Rigging_a_camera-facing_matte_painting.mp4
30.4 MB
26-Introduction_to_3ds_Max_Fluids.mp4
29.5 MB
44-Combining_splines_with_shape_Booleans.mp4
29.5 MB
03-Projecting_UVs_with_the_Camera_Map_world_space_modifier.mp4
28.9 MB
73-Volume_indirect_global_illumination_in_Arnold.mp4
28.8 MB
38-Drawing_curves_with_Freehand_Spline.mp4
28.8 MB
29-Animating_sub-objects_with_Linked_Xform.mp4
28.5 MB
25-Converting_scenes_for_different_renderers.mp4
28.1 MB
52-Using_the_if…else_conditional_statement_in_OSL.mp4
28.1 MB
51-Iterating_a_for_loop_in_OSL.mp4
27.9 MB
04-Capturing_shadows_with_Arnold_Shadow_Matte_map.mp4
27.7 MB
138 - Incorporating render resolution in a shading network.mp4
27.7 MB
Exercise Files/Ex_Files_3DSMax_Q1_2020.zip
27.6 MB
27-Modeling_with_the_Motion_Field_Space_Warp.mp4
27.5 MB
41-Resampling_curves_with_Normalize_Spline.mp4
27.1 MB
17-Creating_custom_attributes_with_the_Parameter_Editor.mp4
27.0 MB
14-Sculpting_a_terrain_with_Texture_Object_Mask.mp4
26.9 MB
113 - Baking a map to a mesh with Assign Vertex Color.mp4
26.9 MB
57-Setting_a_fluid_initial_state.mp4
26.8 MB
108 - Mapping Arnold Toon base color.mp4
26.7 MB
13-Modifying_a_Max_Creation_Graph_tool.mp4
26.4 MB
31-Generate_complex_motion_with_Waveform_Controllers.mp4
26.1 MB
42-Soft_selecting_curves_with_Spline_Influence.mp4
25.9 MB
49-Declaring_OSL_input_and_output_parameters.mp4
25.7 MB
46-Rendering_proxies_with_Arnold_procedurals.mp4
25.7 MB
115 - Baking multiple vertex color channels with VertexPaint.mp4
25.6 MB
61-Rendering_iridescence_with_Arnold_Thin_Film.mp4
25.6 MB
142 - Rasterizing maps with bake to texture.mp4
25.5 MB
110 - Adding information overlays to a preview with MAXScript.mp4
25.3 MB
11-Stylized_rendering_with_Scanline_Inkn_Paint.mp4
25.2 MB
143 - Advanced baking with bake to texture.mp4
25.1 MB
36-Render_a_Point_Cloud_object.mp4
25.0 MB
21-Graphing_scene_conditions_with_State_Sets_Compositor.mp4
25.0 MB
19-Rendering_light_groups_with_Arnold_AOVs.mp4
24.9 MB
81-Painting_a_vertex_color_mask_with_VertexPaint.mp4
24.9 MB
134 - Defining a temporary transform center with working pivot.mp4
24.2 MB
106 - Remapping colors with Arnold Ramp RGB.mp4
24.2 MB
87 - Assigning UVW coordinates in an OSL network.mp4
24.0 MB
133 - Managing scene materials with Material Explorer.mp4
23.9 MB
86 - Displaying fluid data channels.mp4
23.8 MB
53-Managing_OSL_file_assets_and_paths.mp4
23.8 MB
47-Introduction_to_the_Open_Shading_Language_map.mp4
23.7 MB
09-Automating_with_Expression_controllers.mp4
23.7 MB
93 - Keyframe quantization and sub-frame editing with Snap Keys.mp4
23.6 MB
32-Illuminate_a_scene_with_an_Arnold_Mesh_Light.mp4
23.3 MB
78-Sketching_freeform_topology_over_a_polygon_mesh.mp4
23.2 MB
50-Generating_a_fractal_noise_pattern_in_OSL.mp4
23.2 MB
89 - Shadow group exclusion with Arnold properties.mp4
23.0 MB
117 - Optimizing geometry with the MultiRes modifier.mp4
22.9 MB
137 - Incorporating scene lighting in a shading network.mp4
22.9 MB
94 - Importing a CAD solid model as a Body Object.mp4
22.7 MB
107 - Rendering contours with Arnold Toon.mp4
22.6 MB
66-Open_Shading_Language_code_editor_tips_and_tricks.mp4
22.6 MB
97 - Denoising an Arnold rendering.mp4
22.2 MB
102 - Shading per object with OSL Random by Index.mp4
22.2 MB
114 - Generating cavity and occlusion maps with Render Surface Map.mp4
22.0 MB
116 - Compositing vertex color in a shading network.mp4
21.8 MB
06-Mechanical_rigging_with_IK_and_the_LookAt_controller.mp4
21.8 MB
121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp4
21.7 MB
124 - Stacking objects with Select and Place.mp4
21.7 MB
72-Render_Arnold_volume_with_physical_values.mp4
21.6 MB
128 - Locking and unlocking container parameters.mp4
21.5 MB
139 - Situating geometry within an OSL HDRI environment.mp4
21.3 MB
111 - Modeling with the updated Chamfer modifier.mp4
21.3 MB
05-Rendering_compositing_passes_with_Arnold_AOVs.mp4
21.3 MB
154 - Art directing the OSL Wireframe map.mp4
21.2 MB
40-Reducing_curve_detail_with_Optimize_Spline.mp4
21.2 MB
144 - Baking to physically based renderer (PBR) materials for export.mp4
21.1 MB
153 - Rendering polygon edges with OSL Wireframe map.mp4
21.1 MB
125 - Managing objects and sub-objects with selection sets.mp4
20.9 MB
132 - Keyframing sub-objects with the Master Point controller.mp4
20.8 MB
74-Removing_polygon_detail_with_Freeform_Optimize.mp4
20.8 MB
101 - Combining data channels of Fluids.mp4
20.7 MB
62-Loading_and_saving_fluid_presets.mp4
20.7 MB
126 - Referencing scenes with containers.mp4
20.7 MB
75-Transform_and_retime_a_cache_with_Fluid_Loader.mp4
20.4 MB
96 - Solid model union with Join Bodies.mp4
20.4 MB
131 - Analyzing and correcting mesh geometry with xView.mp4
20.3 MB
123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp4
20.2 MB
82-Drawing_polygon_freeform_strips.mp4
20.2 MB
92 - Rendering Fluid channels with Arnold User Data.mp4
19.9 MB
120 - Wiring parameters in a lighting assembly.mp4
19.9 MB
109 - Controlling preview quality.mp4
19.6 MB
24-Automation_with_wire_parameters_and_manipulators.mp4
19.6 MB
18-Driving_animation_curves_with_the_Reaction_controller.mp4
19.5 MB
130 - Projecting splines onto surfaces with ShapeMerge.mp4
19.5 MB
34-Varying_shader_properties_by_object_with_Arnold_Color_Jitter.mp4
19.4 MB
56-Art_directing_the_Advanced_Wood_texture_map.mp4
19.2 MB
39-Correcting_intersections_with_Spline_Overlap.mp4
19.2 MB
148 - Set up Arnold render passes with AOV Manager.mp4
19.1 MB
127 - Changing inherited container content with Edit in Place.mp4
19.0 MB
65-Creating_custom_project_folder_structures.mp4
19.0 MB
48-Basic_syntax_of_Open_Shading_Language.mp4
18.8 MB
150 - Improving edge smoothing with Weighted Normals modifier.mp4
18.6 MB
103 - Layering materials of Fluids.mp4
18.2 MB
60-Collaborate_online_with_shared_views.mp4
17.9 MB
141 - White balance and exposure with an Arnold camera filtermap.mp4
17.7 MB
91 - Understanding Fluid Churn and Vorticity channels.mp4
17.6 MB
58-In_camera_compositing_with_Camera_Map_modifier.mp4
17.5 MB
155 - Introduction to MassFX Rigid Body dynamics.mp4
16.9 MB
79-Animating_effects_with_Data_Channel_Decay.mp4
16.8 MB
80-Animating_controllers_in_the_Material_Editor.mp4
16.8 MB
129 - Editing unlocked container parameters.mp4
16.5 MB
70-Modeling_with_the_animation_Snapshot_tool.mp4
16.2 MB
84-Interactive_ActiveShade_in_a_viewport.mp4
15.9 MB
136 - Stylized rendering with OSL Halftone Dots map.mp4
15.8 MB
33-Shading_with_Maya_maps_in_3ds_Max.mp4
15.5 MB
149 - Animating multiple tracks with Parameter Collector.mp4
15.1 MB
99 - Curve Editor view menu - Tips and tricks.mp4
15.0 MB
135 - Customizing keyboard shortcuts with Hotkey editor.mp4
14.8 MB
54-Accelerate_Arnold_rendering_with_adaptive_sampling.mp4
14.5 MB
30-Customize_and_cycle_Path_Constraint_animation.mp4
13.2 MB
122 - Display panel tips and tricks.mp4
13.0 MB
85 - Fluid data channels.mp4
12.9 MB
112 - Applying a chamfer using edge weight and depth.mp4
12.8 MB
147 - Deforming a particle system with the Mesher compound object.mp4
12.5 MB
100 - Editing animation curves with the Region Keys tool.mp4
12.4 MB
119 - Constructing a lighting assembly.mp4
11.9 MB
104 - Render particles as Arnold primitives.mp4
11.7 MB
83-Extruding_polygon_freeform_branches.mp4
11.6 MB
105 - Render PFlow particles with Arnold Shape.mp4
11.5 MB
156 - Setting up a MassFX Rigid Body simulation.mp4
11.5 MB
95 - Solid model subtraction and intersection with Body Cutter.mp4
11.4 MB
37-Setting_track_value_boundaries_with_a_limit_controller.mp4
11.2 MB
151 - Rendering a cutaway with the Arnold Clip Geo material.mp4
11.1 MB
Exercise Files/Exercise_files.mp4
10.8 MB
98 - Interactive Update in the animation Curve Editor.mp4
9.3 MB
90 - Erasing materials with MAXScript or UVW Remove.mp4
9.3 MB
00-What_to_know.mp4
7.9 MB
118 - Improving viewport performance with the Substitute modifier.mp4
7.8 MB
77-Drawing_splines_on_an_editable_poly.mp4
7.0 MB
00-Welcome.mp4
4.6 MB
16-Shading_a_landscape_with_Arnold_Curvature.srt
24.2 kB
45-Approximating_global_illumination_in_Arnold.srt
22.8 kB
59-Creating_animation_layers.srt
22.5 kB
152 - Advanced procedural noise with Uber Noise map.srt
20.7 kB
145 - Production rendering with Quicksilver hardware.srt
20.7 kB
07-Modulating_animation_with_Multiply_and_Ease_Curves.srt
20.5 kB
43-Blending_curves_with_Spline_Morph.srt
20.5 kB
12-Getting_started_with_the_Max_Creation_Graph.srt
20.4 kB
01-Modeling_a_floor_plan_from_a_2D_drafting_document.srt
20.3 kB
13-Modifying_a_Max_Creation_Graph_tool.srt
19.9 kB
15-Building_a_road_with_Conform_space_warp.srt
19.4 kB
49-Declaring_OSL_input_and_output_parameters.srt
19.1 kB
76-Rendering_motion_blur_in_Arnold.srt
18.7 kB
23-Projecting_a_photo_to_proxy_geometry_with_Camera_Map.srt
18.7 kB
20-Rigging_a_camera-facing_matte_painting.srt
18.4 kB
71-Rendering_particles_with_Arnold_Standard_Volume.srt
18.1 kB
146 - Varying textures with OSL Randomized Bitmaps.srt
18.0 kB
25-Converting_scenes_for_different_renderers.srt
17.7 kB
67-Spawning_particles_from_a_3D_map.srt
17.7 kB
47-Introduction_to_the_Open_Shading_Language_map.srt
17.5 kB
02-Modeling_terrain_with_Displace_space_warp.srt
17.5 kB
55-Texturing_with_the_Advanced_Wood_procedural_map.srt
17.2 kB
113 - Baking a map to a mesh with Assign Vertex Color.srt
17.1 kB
22-Aligning_a_camera_to_a_background_with_Perspective_Match.srt
17.0 kB
64-Building_a_motion_graphics_rig_with_Data_Channel.srt
16.9 kB
46-Rendering_proxies_with_Arnold_procedurals.srt
16.8 kB
10-Real_time_animation_with_the_Motion_Capture_utility.srt
16.8 kB
26-Introduction_to_3ds_Max_Fluids.srt
16.7 kB
44-Combining_splines_with_shape_Booleans.srt
16.7 kB
08-Working_with_audio_and_the_AudioFloat_controller.srt
16.6 kB
31-Generate_complex_motion_with_Waveform_Controllers.srt
16.5 kB
19-Rendering_light_groups_with_Arnold_AOVs.srt
16.5 kB
53-Managing_OSL_file_assets_and_paths.srt
16.4 kB
04-Capturing_shadows_with_Arnold_Shadow_Matte_map.srt
16.3 kB
88 - Using named coordinate spaces in Open Shading Language (OSL).srt
16.2 kB
142 - Rasterizing maps with bake to texture.srt
16.0 kB
68-Rendering_a_starfield.srt
16.0 kB
51-Iterating_a_for_loop_in_OSL.srt
15.7 kB
132 - Keyframing sub-objects with the Master Point controller.srt
15.5 kB
86 - Displaying fluid data channels.srt
15.4 kB
17-Creating_custom_attributes_with_the_Parameter_Editor.srt
15.4 kB
09-Automating_with_Expression_controllers.srt
15.2 kB
81-Painting_a_vertex_color_mask_with_VertexPaint.srt
15.2 kB
27-Modeling_with_the_Motion_Field_Space_Warp.srt
15.0 kB
29-Animating_sub-objects_with_Linked_Xform.srt
15.0 kB
21-Graphing_scene_conditions_with_State_Sets_Compositor.srt
14.9 kB
108 - Mapping Arnold Toon base color.srt
14.8 kB
63-Introduction_to_3ds_Max_Interactive.srt
14.8 kB
128 - Locking and unlocking container parameters.srt
14.8 kB
123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.srt
14.8 kB
111 - Modeling with the updated Chamfer modifier.srt
14.7 kB
35-Render_a_mesh_object_with_Arnold_Standard_Volume.srt
14.6 kB
52-Using_the_if…else_conditional_statement_in_OSL.srt
14.5 kB
38-Drawing_curves_with_Freehand_Spline.srt
14.4 kB
115 - Baking multiple vertex color channels with VertexPaint.srt
14.3 kB
14-Sculpting_a_terrain_with_Texture_Object_Mask.srt
14.3 kB
94 - Importing a CAD solid model as a Body Object.srt
14.3 kB
06-Mechanical_rigging_with_IK_and_the_LookAt_controller.srt
14.3 kB
125 - Managing objects and sub-objects with selection sets.srt
14.1 kB
87 - Assigning UVW coordinates in an OSL network.srt
14.1 kB
69-Faking_GI_with_an_Arnold_ambient_occlusion_filter.srt
14.0 kB
133 - Managing scene materials with Material Explorer.srt
13.9 kB
143 - Advanced baking with bake to texture.srt
13.9 kB
117 - Optimizing geometry with the MultiRes modifier.srt
13.9 kB
126 - Referencing scenes with containers.srt
13.9 kB
11-Stylized_rendering_with_Scanline_Inkn_Paint.srt
13.6 kB
148 - Set up Arnold render passes with AOV Manager.srt
13.5 kB
24-Automation_with_wire_parameters_and_manipulators.srt
13.5 kB
57-Setting_a_fluid_initial_state.srt
13.4 kB
93 - Keyframe quantization and sub-frame editing with Snap Keys.srt
13.4 kB
73-Volume_indirect_global_illumination_in_Arnold.srt
13.4 kB
120 - Wiring parameters in a lighting assembly.srt
13.4 kB
65-Creating_custom_project_folder_structures.srt
13.4 kB
05-Rendering_compositing_passes_with_Arnold_AOVs.srt
13.3 kB
155 - Introduction to MassFX Rigid Body dynamics.srt
13.2 kB
140 - Studio lighting with HDRI lights map.srt
13.2 kB
50-Generating_a_fractal_noise_pattern_in_OSL.srt
13.2 kB
134 - Defining a temporary transform center with working pivot.srt
13.1 kB
28-Non-destructive_model_adjustment_with_Linked_Xform.srt
13.1 kB
48-Basic_syntax_of_Open_Shading_Language.srt
13.0 kB
36-Render_a_Point_Cloud_object.srt
13.0 kB
61-Rendering_iridescence_with_Arnold_Thin_Film.srt
12.9 kB
150 - Improving edge smoothing with Weighted Normals modifier.srt
12.9 kB
41-Resampling_curves_with_Normalize_Spline.srt
12.8 kB
110 - Adding information overlays to a preview with MAXScript.srt
12.8 kB
66-Open_Shading_Language_code_editor_tips_and_tricks.srt
12.6 kB
106 - Remapping colors with Arnold Ramp RGB.srt
12.5 kB
107 - Rendering contours with Arnold Toon.srt
12.3 kB
116 - Compositing vertex color in a shading network.srt
12.3 kB
127 - Changing inherited container content with Edit in Place.srt
12.3 kB
153 - Rendering polygon edges with OSL Wireframe map.srt
12.3 kB
75-Transform_and_retime_a_cache_with_Fluid_Loader.srt
12.2 kB
97 - Denoising an Arnold rendering.srt
12.1 kB
138 - Incorporating render resolution in a shading network.srt
12.1 kB
18-Driving_animation_curves_with_the_Reaction_controller.srt
12.0 kB
101 - Combining data channels of Fluids.srt
11.9 kB
03-Projecting_UVs_with_the_Camera_Map_world_space_modifier.srt
11.8 kB
144 - Baking to physically based renderer (PBR) materials for export.srt
11.7 kB
62-Loading_and_saving_fluid_presets.srt
11.7 kB
102 - Shading per object with OSL Random by Index.srt
11.5 kB
131 - Analyzing and correcting mesh geometry with xView.srt
11.5 kB
80-Animating_controllers_in_the_Material_Editor.srt
11.3 kB
129 - Editing unlocked container parameters.srt
11.2 kB
42-Soft_selecting_curves_with_Spline_Influence.srt
11.2 kB
96 - Solid model union with Join Bodies.srt
11.2 kB
40-Reducing_curve_detail_with_Optimize_Spline.srt
11.2 kB
135 - Customizing keyboard shortcuts with Hotkey editor.srt
11.1 kB
149 - Animating multiple tracks with Parameter Collector.srt
11.1 kB
114 - Generating cavity and occlusion maps with Render Surface Map.srt
10.9 kB
103 - Layering materials of Fluids.srt
10.9 kB
121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.srt
10.8 kB
79-Animating_effects_with_Data_Channel_Decay.srt
10.7 kB
72-Render_Arnold_volume_with_physical_values.srt
10.7 kB
60-Collaborate_online_with_shared_views.srt
10.6 kB
58-In_camera_compositing_with_Camera_Map_modifier.srt
10.5 kB
78-Sketching_freeform_topology_over_a_polygon_mesh.srt
10.4 kB
74-Removing_polygon_detail_with_Freeform_Optimize.srt
10.3 kB
109 - Controlling preview quality.srt
10.3 kB
130 - Projecting splines onto surfaces with ShapeMerge.srt
10.2 kB
70-Modeling_with_the_animation_Snapshot_tool.srt
10.1 kB
85 - Fluid data channels.srt
10.0 kB
154 - Art directing the OSL Wireframe map.srt
10.0 kB
91 - Understanding Fluid Churn and Vorticity channels.srt
10.0 kB
89 - Shadow group exclusion with Arnold properties.srt
10.0 kB
139 - Situating geometry within an OSL HDRI environment.srt
9.6 kB
54-Accelerate_Arnold_rendering_with_adaptive_sampling.srt
9.4 kB
119 - Constructing a lighting assembly.srt
9.3 kB
30-Customize_and_cycle_Path_Constraint_animation.srt
9.2 kB
124 - Stacking objects with Select and Place.srt
9.1 kB
92 - Rendering Fluid channels with Arnold User Data.srt
9.0 kB
122 - Display panel tips and tricks.srt
9.0 kB
137 - Incorporating scene lighting in a shading network.srt
8.9 kB
112 - Applying a chamfer using edge weight and depth.srt
8.9 kB
Exercise Files/Exercise_files.srt
8.8 kB
34-Varying_shader_properties_by_object_with_Arnold_Color_Jitter.srt
8.7 kB
82-Drawing_polygon_freeform_strips.srt
8.5 kB
99 - Curve Editor view menu - Tips and tricks.srt
8.4 kB
95 - Solid model subtraction and intersection with Body Cutter.srt
8.3 kB
32-Illuminate_a_scene_with_an_Arnold_Mesh_Light.srt
8.3 kB
156 - Setting up a MassFX Rigid Body simulation.srt
8.3 kB
141 - White balance and exposure with an Arnold camera filtermap.srt
8.3 kB
147 - Deforming a particle system with the Mesher compound object.srt
8.0 kB
56-Art_directing_the_Advanced_Wood_texture_map.srt
7.9 kB
136 - Stylized rendering with OSL Halftone Dots map.srt
7.8 kB
105 - Render PFlow particles with Arnold Shape.srt
7.7 kB
39-Correcting_intersections_with_Spline_Overlap.srt
7.6 kB
84-Interactive_ActiveShade_in_a_viewport.srt
7.5 kB
151 - Rendering a cutaway with the Arnold Clip Geo material.srt
7.2 kB
33-Shading_with_Maya_maps_in_3ds_Max.srt
7.1 kB
37-Setting_track_value_boundaries_with_a_limit_controller.srt
6.1 kB
104 - Render particles as Arnold primitives.srt
6.1 kB
118 - Improving viewport performance with the Substitute modifier.srt
5.1 kB
98 - Interactive Update in the animation Curve Editor.srt
4.9 kB
00-What_to_know.srt
4.6 kB
77-Drawing_splines_on_an_editable_poly.srt
4.6 kB
90 - Erasing materials with MAXScript or UVW Remove.srt
4.6 kB
83-Extruding_polygon_freeform_branches.srt
4.2 kB
00-Welcome.srt
1.6 kB
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