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BT种子名称
Become a Material Guru in Blender 2.8x
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clgou.icu
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clgougou.com
BT种子基本信息
种子哈希:
9649fa7dc361e69026b0f1aa3edb0606b55abaf3
文档大小:
10.1 GB
文档个数:
210
个文档
下载次数:
7807
次
下载速度:
极快
收录时间:
2020-02-13
最近下载:
2025-02-08
DMCA/屏蔽:
DMCA/屏蔽
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magnet:?xt=urn:btih:9649FA7DC361E69026B0F1AA3EDB0606B55ABAF3
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YouTube成人版
91视频
91短视频
51品茶
逼哩逼哩
萝莉岛
欲漫涩
草榴社区
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抖阴破解版
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文档列表
9. Second practical Example - Texture a Lantern/5. Randomness.mp4
374.3 MB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4
320.5 MB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4
311.6 MB
14. Displacement/3. Using the Vector Displacement.mp4
231.6 MB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4
226.2 MB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4
212.2 MB
4. Using images as textures/2. Using PBR Images.mp4
198.7 MB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4
194.0 MB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4
190.9 MB
8. How to add material on a specific place/1. UV Basics.mp4
187.9 MB
15. Particles and material/2. The Principled Hair Node.mp4
187.2 MB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4
174.3 MB
2. Basic understanding of the node components/12. Basic Math.mp4
173.3 MB
11. Working with glass and similar materials/1. Fireflies.mp4
170.6 MB
9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4
168.6 MB
2. Basic understanding of the node components/11. Grouping the nodes.mp4
167.8 MB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4
154.2 MB
2. Basic understanding of the node components/5. Patterns on your material.mp4
150.1 MB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4
148.8 MB
8. How to add material on a specific place/2. Multiple Materials.mp4
148.2 MB
6. Using the Object shape to place material/1. Find Edges.mp4
146.6 MB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4
145.5 MB
2. Basic understanding of the node components/4. Colors on your material.mp4
143.4 MB
2. Basic understanding of the node components/8. mask images.mp4
143.2 MB
17. Scratches/2. Scratches using the Linear Light MixRGB.mp4
143.2 MB
1. Introduction/3. Light.mp4
139.0 MB
17. Scratches/3. Scratches using diff of Voronoi.mp4
137.9 MB
15. Particles and material/1. The Particle Info Node.mp4
131.7 MB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4
130.9 MB
3. Textures/5. Musgrave Texture.mp4
123.9 MB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4
123.9 MB
4. Using images as textures/1. Introduction to using Images.mp4
123.6 MB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4
123.1 MB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4
120.7 MB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4
118.5 MB
5. First practical example - a tile wall/4. Create Tiles.mp4
115.7 MB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4
114.3 MB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4
112.1 MB
8. How to add material on a specific place/3. Using UV to repeat patterns.mp4
107.9 MB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp4
99.7 MB
18. Examples and tips/4. Stucco.mp4
99.4 MB
9. Second practical Example - Texture a Lantern/4. Rain influence.mp4
99.3 MB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp4
96.5 MB
7. How to use other objects to influence your material/1. Setup the scene.mp4
93.0 MB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp4
92.6 MB
5. First practical example - a tile wall/5. Mortar Size variation.mp4
91.8 MB
5. First practical example - a tile wall/3. Create Groups for the nodes.mp4
91.4 MB
16. More Math and Vector Math/2. We start using Vector Math.mp4
85.2 MB
2. Basic understanding of the node components/10. Manipulating the map.mp4
85.1 MB
14. Displacement/2. Coloring a displacement.mp4
83.1 MB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp4
83.0 MB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp4
82.3 MB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp4
82.2 MB
17. Scratches/1. Create scratches using brush and TexturePaint.mp4
81.4 MB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp4
80.6 MB
11. Working with glass and similar materials/2. Definition of Words.mp4
79.4 MB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp4
78.8 MB
18. Examples and tips/1. Splatter.mp4
78.2 MB
3. Textures/7. Voronoi Texture.mp4
77.7 MB
5. First practical example - a tile wall/2. Add Mortar Noise.mp4
77.5 MB
2. Basic understanding of the node components/7. Reflection and Roughness.mp4
76.5 MB
2. Basic understanding of the node components/3. Three Common Maps.mp4
75.5 MB
16. More Math and Vector Math/1. Introduction to shaping things using math.mp4
75.0 MB
11. Working with glass and similar materials/3. Introduction to Glass.mp4
70.8 MB
3. Textures/8. Wave Texture.mp4
70.3 MB
18. Examples and tips/3. Radial Metal.mp4
69.3 MB
2. Basic understanding of the node components/6. Create bumps.mp4
65.7 MB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp4
64.4 MB
14. Displacement/1. Introduction to Displacment.mp4
62.9 MB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp4
61.3 MB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp4
60.2 MB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp4
59.0 MB
2. Basic understanding of the node components/9. Separate XYZ Node.mp4
57.3 MB
3. Textures/6. Noise Texture.mp4
55.9 MB
1. Introduction/2. Setup.mp4
52.3 MB
1. Introduction/1. Introduction.mp4
46.9 MB
2. Basic understanding of the node components/2. Apply Materials.mp4
44.9 MB
18. Examples and tips/5. Wet Surface.mp4
43.7 MB
3. Textures/4. Magic Texture.mp4
43.4 MB
13. Take a look at Normals/1. Intro To Normal Maps.mp4
42.3 MB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp4
41.1 MB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp4
40.3 MB
3. Textures/1. Brick Texture.mp4
38.7 MB
2. Basic understanding of the node components/1. Basic Node Types.mp4
35.8 MB
4. Using images as textures/1.3 Bricks23_nrm.jpg.jpg
34.2 MB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp4
34.2 MB
18. Examples and tips/2. Marble Pattern.mp4
27.9 MB
3. Textures/2. Checker Texture.mp4
27.8 MB
12. Third Practical Example - a bowl of candy/1.1 candyResult.zip.zip
27.2 MB
12. Third Practical Example - a bowl of candy/1.2 candyStart.zip.zip
27.2 MB
11. Working with glass and similar materials/4.2 FakedispersionResult.zip.zip
22.8 MB
11. Working with glass and similar materials/4.1 FakedispersionStart.zip.zip
22.7 MB
5. First practical example - a tile wall/1. Setup for Tile Wall.mp4
22.5 MB
3. Textures/3. Gradient Texture.mp4
20.2 MB
9. Second practical Example - Texture a Lantern/1.13 Result.zip.zip
18.1 MB
9. Second practical Example - Texture a Lantern/1.16 Result_Dirty.zip.zip
18.1 MB
9. Second practical Example - Texture a Lantern/1.2 lamp2_81.zip.zip
18.0 MB
4. Using images as textures/1.2 Bricks23_col.jpg.jpg
15.7 MB
6. Using the Object shape to place material/2.1 Mountain.zip.zip
15.3 MB
4. Using images as textures/1.4 Bricks23_rgh.jpg.jpg
11.7 MB
4. Using images as textures/1.1 Bricks23_AO.jpg.jpg
5.6 MB
9. Second practical Example - Texture a Lantern/1.7 Ref_Lantern9.png.png
3.2 MB
4. Using images as textures/1.5 Bricks23_disp.jpg.jpg
3.1 MB
9. Second practical Example - Texture a Lantern/1.1 Ref_Lantern2.png.png
2.8 MB
9. Second practical Example - Texture a Lantern/1.6 Ref_Lantern7.png.png
2.1 MB
9. Second practical Example - Texture a Lantern/1.12 Ref_Lantern4.jpg.jpg
1.1 MB
9. Second practical Example - Texture a Lantern/1.5 Ref_Lantern6.jpg.jpg
791.5 kB
9. Second practical Example - Texture a Lantern/1.3 Ref_Lantern5.jpg.jpg
711.3 kB
9. Second practical Example - Texture a Lantern/1.14 wick-lamp-1626708_1920.jpg.jpg
410.7 kB
9. Second practical Example - Texture a Lantern/1.8 Ref_Lantern8.jpg.jpg
401.4 kB
9. Second practical Example - Texture a Lantern/1.4 Ref_Lantern3.jpg.jpg
318.4 kB
9. Second practical Example - Texture a Lantern/1.9 DoNotFill.png.png
219.1 kB
9. Second practical Example - Texture a Lantern/1.10 Ref_Lantern1.jpg.jpg
215.9 kB
9. Second practical Example - Texture a Lantern/1.11 TextDietzRingGlass.png.png
193.5 kB
9. Second practical Example - Texture a Lantern/1.15 TextDietzRing.png.png
185.2 kB
17. Scratches/1.1 20090120_brush_scratches.png.png
185.2 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4.jpg
165.8 kB
9. Second practical Example - Texture a Lantern/1.17 TextBottom.png.png
109.6 kB
9. Second practical Example - Texture a Lantern/5. Randomness.srt
21.3 kB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..srt
21.1 kB
14. Displacement/3. Using the Vector Displacement.srt
20.7 kB
11. Working with glass and similar materials/1. Fireflies.srt
19.8 kB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.srt
19.4 kB
2. Basic understanding of the node components/5. Patterns on your material.srt
18.4 kB
2. Basic understanding of the node components/12. Basic Math.srt
18.4 kB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.srt
17.0 kB
15. Particles and material/1. The Particle Info Node.srt
16.4 kB
3. Textures/5. Musgrave Texture.srt
15.8 kB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.srt
15.2 kB
8. How to add material on a specific place/1. UV Basics.srt
15.2 kB
2. Basic understanding of the node components/11. Grouping the nodes.srt
14.8 kB
2. Basic understanding of the node components/4. Colors on your material.srt
14.7 kB
15. Particles and material/2. The Principled Hair Node.srt
14.3 kB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.srt
14.2 kB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..srt
13.9 kB
4. Using images as textures/2. Using PBR Images.srt
13.2 kB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.srt
13.0 kB
17. Scratches/2. Scratches using the Linear Light MixRGB.srt
12.7 kB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.srt
12.6 kB
6. Using the Object shape to place material/1. Find Edges.srt
12.2 kB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.srt
12.0 kB
2. Basic understanding of the node components/8. mask images.srt
11.8 kB
17. Scratches/3. Scratches using diff of Voronoi.srt
11.7 kB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..srt
11.7 kB
16. More Math and Vector Math/1. Introduction to shaping things using math.srt
11.6 kB
16. More Math and Vector Math/2. We start using Vector Math.srt
11.4 kB
8. How to add material on a specific place/2. Multiple Materials.srt
11.2 kB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.srt
11.0 kB
8. How to add material on a specific place/3. Using UV to repeat patterns.srt
11.0 kB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.srt
11.0 kB
1. Introduction/3. Light.srt
10.9 kB
3. Textures/7. Voronoi Texture.srt
10.8 kB
7. How to use other objects to influence your material/1. Setup the scene.srt
10.5 kB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.srt
10.0 kB
5. First practical example - a tile wall/4. Create Tiles.srt
9.8 kB
2. Basic understanding of the node components/7. Reflection and Roughness.srt
9.7 kB
17. Scratches/1. Create scratches using brush and TexturePaint.srt
9.7 kB
9. Second practical Example - Texture a Lantern/9. Adding Glass.srt
9.6 kB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).srt
9.4 kB
2. Basic understanding of the node components/10. Manipulating the map.srt
9.2 kB
4. Using images as textures/1. Introduction to using Images.srt
9.2 kB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.srt
9.0 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..srt
8.9 kB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.srt
8.3 kB
2. Basic understanding of the node components/3. Three Common Maps.srt
8.2 kB
14. Displacement/2. Coloring a displacement.srt
8.1 kB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.srt
7.9 kB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..srt
7.8 kB
3. Textures/8. Wave Texture.srt
7.8 kB
5. First practical example - a tile wall/5. Mortar Size variation.srt
7.7 kB
14. Displacement/1. Introduction to Displacment.srt
7.7 kB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.srt
7.3 kB
18. Examples and tips/4. Stucco.srt
7.2 kB
5. First practical example - a tile wall/3. Create Groups for the nodes.srt
7.1 kB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.srt
7.1 kB
18. Examples and tips/1. Splatter.srt
6.9 kB
3. Textures/6. Noise Texture.srt
6.7 kB
2. Basic understanding of the node components/6. Create bumps.srt
6.5 kB
1. Introduction/2. Setup.srt
6.4 kB
3. Textures/1. Brick Texture.srt
6.3 kB
9. Second practical Example - Texture a Lantern/4. Rain influence.srt
6.2 kB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.srt
6.1 kB
11. Working with glass and similar materials/3. Introduction to Glass.srt
6.0 kB
2. Basic understanding of the node components/2. Apply Materials.srt
5.9 kB
2. Basic understanding of the node components/1. Basic Node Types.srt
5.9 kB
2. Basic understanding of the node components/9. Separate XYZ Node.srt
5.9 kB
5. First practical example - a tile wall/2. Add Mortar Noise.srt
5.9 kB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.srt
5.8 kB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.srt
5.8 kB
18. Examples and tips/3. Radial Metal.srt
5.7 kB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.srt
5.4 kB
3. Textures/4. Magic Texture.srt
4.5 kB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.srt
4.5 kB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.srt
4.5 kB
13. Take a look at Normals/1. Intro To Normal Maps.srt
4.5 kB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.srt
4.4 kB
11. Working with glass and similar materials/2. Definition of Words.srt
4.3 kB
3. Textures/2. Checker Texture.srt
4.2 kB
3. Textures/3. Gradient Texture.srt
3.6 kB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.srt
3.6 kB
18. Examples and tips/5. Wet Surface.srt
3.5 kB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.srt
3.5 kB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.srt
3.3 kB
18. Examples and tips/2. Marble Pattern.srt
3.2 kB
1. Introduction/1. Introduction.srt
2.5 kB
5. First practical example - a tile wall/1. Setup for Tile Wall.srt
2.2 kB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.srt
2.1 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..txt
265 Bytes
4. Using images as textures/GFX-HUB.NET - best for CG-artists and gamedev.url
110 Bytes
9. Second practical Example - Texture a Lantern/GFX-HUB.NET - best for CG-artists and gamedev.url
110 Bytes
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