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Udemy - Learn to Code in C++ by Developing Your First Game
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BT种子基本信息
种子哈希:
0c65e254a717b8ff4e9ba345d34d51f8bf466a96
文档大小:
13.4 GB
文档个数:
275
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下载次数:
28
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下载速度:
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收录时间:
2020-07-17
最近下载:
2021-09-02
DMCA/屏蔽:
DMCA/屏蔽
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YouTube成人版
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91短视频
51品茶
逼哩逼哩
暗网禁区
欲漫涩
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文档列表
103. More Landscaping tools.mp4
253.3 MB
101. Using Landscape Layers.mp4
249.9 MB
102. Flat Shading Low Poly Landscapes.mp4
248.5 MB
98. Landscape Setup & Scaling.mp4
243.9 MB
90. Everything in its Place.mp4
208.5 MB
105. Composing Multi-Part Actors.mp4
207.5 MB
99. A Landscaping Process.mp4
206.6 MB
109. Using DeltaTimeSeconds.mp4
190.7 MB
97. Creating & Deleting Landscapes.mp4
190.6 MB
86. Managing Texture Tiling.mp4
181.6 MB
108. Using BindAxis() for Input.mp4
173.8 MB
107. Call C++ Functions from Blueprint .mp4
144.3 MB
78. Introcucing Input Binding.mp4
140.1 MB
92. SFX & Audio Clips.mp4
139.3 MB
106. Using Blueprints to Discover C++.mp4
130.2 MB
61. Laying Out Geometry .mp4
120.4 MB
95. Game Design Document (GDD).mp4
112.8 MB
104. Tank Control System.mp4
112.7 MB
67. Using GetTimeSeconds().mp4
111.2 MB
81. Using Physics Handles.mp4
103.3 MB
62. Applying Materials.mp4
101.1 MB
80. Reducing Code in Hot Loops.mp4
100.0 MB
87. Pointer Protection Process.mp4
99.1 MB
181. Introducing Particle Systems.mp4
98.8 MB
155. CrossProduct() Vector Operator.mp4
95.5 MB
66. Using Collision Volumes.mp4
95.3 MB
71. Getting Player Viewpoint.mp4
95.2 MB
88. Exposing Events to Blueprint.mp4
93.5 MB
176. Tweaking Tank AI.mp4
93.3 MB
65. Unreal's PlayerController.mp4
93.0 MB
72. Using DrawDebugLine.mp4
92.8 MB
83. Introducing Unreal's TArray.mp4
91.0 MB
91. Using Variables in Blueprint.mp4
91.0 MB
183. Using FAttachmentTransformRules.mp4
90.9 MB
147. Physics Materials & Friction.mp4
90.8 MB
64. Using Trigger Volumes.mp4
90.6 MB
73. Line Tracing AKA Ray-Casting.mp4
89.2 MB
177. Making an Ammo Display.mp4
88.4 MB
82. Refactoring Rules.mp4
87.6 MB
174. Avoiding Boolean Flags.mp4
85.6 MB
172. Programmatic Sideways Friction.mp4
85.5 MB
41. Introducing Big O notation.mp4
84.5 MB
139. Working Round Awkward Bugs.mp4
83.3 MB
184. Radial Forces & Caching.mp4
82.9 MB
169. Finishing our Refactoring.mp4
82.7 MB
74. LineTracesingleByObjectType().mp4
82.6 MB
178. Making an AutoMortar.mp4
82.5 MB
85. Debugging Game Issues.mp4
81.2 MB
56. Unreal's Class System.mp4
79.1 MB
89. Using Blueprint Timeline.mp4
79.0 MB
54. Getting to Know Unreal's Editor .mp4
78.3 MB
60. Moving Objects In C++.mp4
78.0 MB
152. Introducing AI Pathfinding.mp4
77.7 MB
96. Setting Up a GitHub “Repo”.mp4
77.4 MB
84. Iterating over TArray with for.mp4
76.0 MB
122. Using LineTraceSingleByChannel().mp4
75.9 MB
175. Improving Tank Aiming.mp4
75.7 MB
144. Adding a Quit Button.mp4
74.4 MB
154. DotProduct() Vector Operator.mp4
73.8 MB
100. Upgrading Engine Version.mp4
71.8 MB
69. Modifying the Default Pawn Actor.mp4
71.2 MB
156. Finalising Your Class Code.mp4
70.8 MB
170. Adding TickComponent() Back.mp4
70.7 MB
BE07-Unreal-s-Class-System.mp4
70.1 MB
168. Aiming Without the Tank.mp4
69.2 MB
37. Using switch Statements.mp4
69.0 MB
134. Using Clamp() to Limit Values.mp4
68.9 MB
77. Using FindComponentByClass().mp4
67.9 MB
79. Accessors & Memory Layout.mp4
67.0 MB
150. A Better Component Architecture.mp4
67.0 MB
132. Review Our Execution Flow.mp4
66.6 MB
32. Using if Statements in C++.mp4
66.2 MB
63. Macros Starting With UPPROPERTY.mp4
66.1 MB
180. Preparing for Particles.mp4
66.0 MB
120. Finding Screen Pixel Coordinates.mp4
64.9 MB
111. UI Scale Box, Buttons & Mouse.mp4
64.9 MB
158. Using Enum(erations) in UE4.mp4
64.5 MB
42. TMAP and map Data Structures.mp4
64.4 MB
115. Using virtual and override.mp4
64.1 MB
151. Completing Manual Tank Movement.mp4
64.0 MB
136. CHALLENGE - Turret Rotation Pt.2.mp4
63.3 MB
159. Refactoring our Aiming Component.mp4
63.1 MB
58. Accessing Object Names.mp4
62.9 MB
70. Inherit Game Mode Blueprint .mp4
62.8 MB
171. Are Two Floats Equal.mp4
62.7 MB
157. How to Use Blueprint Variables.mp4
62.6 MB
179. Using the Reference Viewer.mp4
62.1 MB
121. Using DeprojectScreenToWorld.mp4
61.6 MB
167. Starting From Green.mp4
60.9 MB
125. BlueprintCallable().mp4
59.7 MB
153. Dissecting RequestDirectMove().mp4
58.9 MB
146. ApplyForceAtLocation() in Action.mp4
58.5 MB
161. Constructor & Begin Play Timing.mp4
57.7 MB
138. Upgrading to Unreal 4.12.mp4
57.6 MB
145. Setup Track Throttles.mp4
57.3 MB
140. Using SpawnActor() to Spawn.mp4
56.6 MB
17. Simplifying With Functions.mp4
56.3 MB
127. Predict Projectile Landing Point.mp4
55.4 MB
53. Your First .gitignore For Unreal.mp4
55.4 MB
163. BlueprintImplementableEvent.mp4
54.9 MB
76. Resetting Your Unreal Project.mp4
54.2 MB
24. Including Our Own Header File.mp4
54.0 MB
30. Using using forType Aliases.mp4
53.5 MB
46. Difficulty & Play Tuning.mp4
53.5 MB
141. Projectile Movement Components.mp4
53.4 MB
116. Creating an AI Controller Class.mp4
53.3 MB
182. Particle Bounding Boxes.mp4
53.1 MB
149. Using BlueprintReadOnly.mp4
52.9 MB
133. How to Report Bugs.mp4
52.6 MB
135. CHALLENGE - Turret Rotation.mp4
52.6 MB
126. SuggestProjectileVelocity().mp4
52.2 MB
129. Using Forward Declarations.mp4
51.7 MB
164. Using the ensure Assertion.mp4
50.8 MB
124. Create Default Sub Objects in C++.mp4
50.4 MB
165. Dependency Mapping.mp4
50.3 MB
35. Introducing enumerations.mp4
50.2 MB
BC23-Using-struct-for-Simple-Types.mp4
50.1 MB
19. Clarity Is Worth Fighting For.mp4
49.8 MB
59. Getting Transforms In C++.mp4
49.5 MB
43. Range-based for Loop.mp4
49.4 MB
BE05-Your-First.gitignore-for-Unreal.mp4
49.4 MB
119. Creating an Out Parameter Method.mp4
49.3 MB
33. Debugging 101.mp4
49.1 MB
29. Pseudocode Programming.mp4
48.4 MB
20. Booleans And Comparisons.mp4
48.3 MB
07. A Quick Tour Of Unreal Editor.mp4
48.0 MB
113. Trial Packaging Your Game.mp4
47.9 MB
118. Add Tick() to PlayerController.mp4
47.7 MB
26. Writing And Using Getter Methods.mp4
47.5 MB
36. Writing Error Checking Code.mp4
47.4 MB
57. Runtime Message for Feedback.mp4
47.3 MB
15. Variables And cin for Input.mp4
46.9 MB
BE10-Getting-Transforms-in-C.mp4
46.8 MB
BC16-Including-Our-Own-Header-File.mp4
46.8 MB
130. BlueprintSpawnableComponent().mp4
46.6 MB
131. BlueprintSpawnableComponent().mp4
46.6 MB
23. Using Header Files As Contracts.mp4
46.4 MB
128. Using FRotators in Unreal.mp4
46.2 MB
123. Unify Player & AI Aiming.mp4
46.1 MB
47. Polishing & Packaging.mp4
46.0 MB
68. Grabbing System Overview.mp4
45.9 MB
142. Making AI Tanks Fire.mp4
45.8 MB
173. OnComponentHit Event in 4.12.mp4
45.6 MB
137. Setting Up Projectiles.mp4
45.4 MB
162. Decoupling Your Architecture.mp4
45.2 MB
148. Fly-by-Wire Control System.mp4
45.0 MB
45. Playtesting Yor Game.mp4
45.0 MB
52. Ignoring Unreal Derived Files.mp4
44.8 MB
114. Delegating to Components.mp4
44.5 MB
143. EditAnywhere vs EditDefaultsOnly.mp4
43.0 MB
44. Design a Helper Function.mp4
42.7 MB
112. Controller Ready Navigation.mp4
42.4 MB
117. Get the Player Controller with C++.mp4
42.2 MB
18. Iterating With For & While Loops.mp4
41.9 MB
75. REFERENCE & POINTERS.mp4
41.5 MB
28. Constructors For Initialisation.mp4
41.3 MB
13. Using, #include And Namespaces.mp4
41.1 MB
55. A Pointers Primer.mp4
41.0 MB
39. Handling Game Win Condition.mp4
41.0 MB
BC15-Using-Header-Files-as-Contracts.mp4
40.9 MB
BC25-Debugging-101.mp4
40.3 MB
38. Warm Fuzzy Feelings.mp4
38.8 MB
34. A Place for Everything.mp4
38.5 MB
160. Attaching a Debugger to Unreal.mp4
37.8 MB
110. Main Menu Screens.mp4
37.7 MB
11. How Solutions And Projects Relate.mp4
36.8 MB
31. Using struct for Simple Types.mp4
36.7 MB
BC14-Introducing-Classes.mp4
35.7 MB
10. Game Design Document.mp4
35.6 MB
22. Introducing Classes.mp4
35.6 MB
25. Instantiating Your Class.mp4
35.5 MB
21. Using Do and While in C++.mp4
35.5 MB
12. C++ Function Syntax.mp4
35.1 MB
16. Using getline().mp4
34.8 MB
51. Version Control 101.mp4
34.7 MB
14. Magic Numbers And Constants.mp4
33.7 MB
27. Introducing The Const Keyword.mp4
32.6 MB
40. Win Or Lose Screen.mp4
32.5 MB
04. Unreal Development Environment.mp4
31.5 MB
08. Section Wrap-Up.mp4
30.7 MB
09. Intro, Notes & section Assets.mp4
30.6 MB
02. Welcome To The Course.mp4
29.7 MB
BC03-How-Solutions-Projects-Relate.mp4
29.2 MB
93. Section Wrap Up.mp4
26.4 MB
166. Talking Head - Real World Skills.mp4
24.3 MB
50. Game Design Document (GDD).mp4
23.6 MB
03. Setup Visual Studio Or XCode.mp4
23.3 MB
06. Intro To Xcode On MacOS.mp4
22.8 MB
49. Intro, Notes & Section Assets.mp4
21.4 MB
94. Intro, Notes & Section Assets.mp4
21.2 MB
01. Promo Video.mp4
21.1 MB
05. Intro To Visual Studio On PC.mp4
20.2 MB
103A - Chris-Folea-MountainRange3.png
14.0 MB
Course-Wrap-Up.mp4
13.5 MB
48. Section Wrap-Up.mp4
13.2 MB
Thats-All-For-Now-v.2.mp4
5.9 MB
10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf
3.0 MB
09A. UnrealCourse.com-Section-2-Slides-v.9.pdf
854.2 kB
49B. BE01-Building-Escape-Slides-v.7.pdf
758.5 kB
2A. Unreal-IS02-Intro-Notes-Assets.pdf
531.2 kB
163B. Question4.png
339.5 kB
BT86-mortar-placeholder.zip
104.8 kB
door-lock.wav
100.5 kB
UE4NppIDE.zip
3.2 kB
174B. Quiz 18 Mid Section Quiz.txt
3.0 kB
183B. Quiz 19 Mid Section Quiz.txt
2.9 kB
163B. Quiz 17 Mid Section Quiz.txt
2.5 kB
123A. Quiz 13 Mid Section Quiz.txt
2.5 kB
133A. Quiz 14 Mid Section Quiz.txt
2.4 kB
153B. Quiz 16 Mid Section Quiz.txt
2.4 kB
143A. Quiz 15 Mid Section Quiz.txt
2.3 kB
58A. Quiz 6 Mid Section Quiz.txt
2.3 kB
18A. Quiz 2 Mid Section Quiz.txt
2.2 kB
78A. Quiz 8 Mid Section Quiz.txt
2.1 kB
113A. Quiz 12 Mid Section Quiz.txt
1.9 kB
39A. Quiz 4 Mid Section Quiz.txt
1.9 kB
88A. Quiz 9 Mid Section Quiz.txt
1.9 kB
29A. Quiz 3 Mid Section Quiz.txt
1.9 kB
7a. Quiz 1 Section End Quiz.txt
1.7 kB
47A. Quiz 5 End Section Quiz.txt
1.7 kB
103B - Quiz 11 - Mid Section Quiz.txt
1.6 kB
68A. Quiz 7 Mid Section Quiz.txt
1.5 kB
92A. Quiz 10 End Quiz.txt
927 Bytes
09B.txt
456 Bytes
164A. Unreal Docs on Assertions (see bottom).txt
402 Bytes
184A. Links.txt
384 Bytes
149A. Links.txt
368 Bytes
152A Links.txt
348 Bytes
158A UEnum Documentation (advanced).txt
288 Bytes
4A. Unreal Development Environment.txt
279 Bytes
183A. Links.txt
268 Bytes
170A. Links.txt
259 Bytes
49A. gitignore.zip
250 Bytes
177A. Links.txt
249 Bytes
74A Links.txt
240 Bytes
174A. Links.txt
234 Bytes
171A. Links.txt
233 Bytes
179A. Links.txt
231 Bytes
169A. GitHub commit for this lecture.txt
210 Bytes
168A. Code Changes in This Video- GitHub.txt
208 Bytes
87. More Coming Soon.txt
203 Bytes
175A. Links.txt
201 Bytes
181A. Links.txt
196 Bytes
157A Unreal's Blueprint Variable Documentation.txt
179 Bytes
146A Links.txt
176 Bytes
160A. MS Docs on Attaching the VS Debugger.txt
176 Bytes
167A. Some good Red Green Refactor resources.txt
174 Bytes
155A. Cross Product Animation on Wikipedia.txt
171 Bytes
154A Dot Product Scalar Projection on Wikipedia.txt
165 Bytes
162A. Wikipedia on Race Conditions.txt
164 Bytes
10A. Book Code Complete (Link).txt
146 Bytes
49C. UnrealCourse.com Section 3 Slides.txt
125 Bytes
81A. Link.txt
119 Bytes
172A. Links.txt
118 Bytes
140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt
116 Bytes
173A. Links.txt
116 Bytes
169B. Links.txt
113 Bytes
180A. Links.txt
111 Bytes
182A. Links.txt
111 Bytes
178A. Links.txt
108 Bytes
176A. Links.txt
104 Bytes
159A. Lecture DISCUSSIONS.txt
98 Bytes
166A. Lecture Discussion.txt
97 Bytes
161A. Lecture Discussions.txt
96 Bytes
153A Lecture DISCUSSIONS Link.txt
94 Bytes
141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt
93 Bytes
163A. Lecture Discussions.txt
93 Bytes
156A. Lecture DISCUSSIONS Link.txt
92 Bytes
95. Corresponding-Blog-Post.txt
84 Bytes
165A. Lecture Discussions.txt
79 Bytes
96. Accompanying-Blog-Post.txt
75 Bytes
53A. .gitignore Link.txt
70 Bytes
73A. Collision filtering blog post Link.txt
53 Bytes
139A DISCUSSIONS - On GameDev.tv .txt
29 Bytes
94. UnrealCourse.com Section 4 Slides.txt
0 Bytes
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