BT种子基本信息
- 种子哈希:037c9ab57e6ff696df2c7ce1eccccffe16d10a2e
- 文档大小:1.9 GB
- 文档个数:170个文档
- 下载次数:9842次
- 下载速度:极快
- 收录时间:2021-02-15
- 最近下载:2025-02-13
- DMCA/屏蔽:DMCA/屏蔽
文档列表
059 - Using classification.mp4 39.9 MB
010 - Leveraging NURBS - Alternatives to Boolean, part 1.mp4 39.2 MB
021 - Buildable 3D paneling.mp4 39.1 MB
055 - Installing Crow.mp4 34.6 MB
063 - Wallacei goal tuning.mp4 34.4 MB
031 - Fabrication - Ivy for fabrication.mp4 32.9 MB
054 - Operating in twisted spaces, NURBS systems.mp4 32.8 MB
068 - NGon Reciprocal 3D.mp4 31.6 MB
065 - Weaverbird meshing.mp4 30.9 MB
027 - Intentional data trees.mp4 30.6 MB
083 - Write object.mp4 29.7 MB
071 - AXOLOTL - Smooth branching.mp4 29.7 MB
041 - Chromodoris.mp4 29.0 MB
073 - FlexHopper - Particles clean.mp4 28.9 MB
074 - FlexHopper - Particles agitate.mp4 28.9 MB
013 - Leveraging NURBS - Extracting planes from curves.mp4 28.2 MB
058 - Apply the network to classify face parts.mp4 27.6 MB
069 - AXOLOTL - Conformal.mp4 27.5 MB
082 - Read object.mp4 27.2 MB
070 - Opossum - Control.mp4 27.1 MB
003 - Leveraging NURBS - Reparameterization.mp4 26.9 MB
046 - Sorted geometry to data tree.mp4 26.9 MB
002 - Leveraging NURBS - UVW space.mp4 26.7 MB
014 - Leveraging NURBS - Extracting planes from surfaces.mp4 26.2 MB
012 - Leveraging NURBS - Alternatives to Boolean, Part 3.mp4 25.9 MB
079 - Heteroptera landscape.mp4 25.4 MB
056 - Setting up training data in Crow.mp4 24.9 MB
084 - Object types.mp4 24.7 MB
051 - Vector math, part 1.mp4 24.5 MB
053 - Operating in different cartesian systems.mp4 23.9 MB
015 - Understanding offset directionality.mp4 23.4 MB
078 - Heteroptera - Network tools.mp4 23.4 MB
049 - Vector intro.mp4 23.3 MB
066 - Mesh+ and mesh editing.mp4 22.9 MB
011 - Leveraging NURBS - Alternatives to Boolean, part 2.mp4 22.8 MB
038 - Anenome - Custom convex.mp4 22.8 MB
008 - Leveraging NURBS - NURBS or meshes Part 2.mp4 22.6 MB
062 - Wallacei goals.mp4 22.4 MB
047 - Data trees and scripting.mp4 22.1 MB
061 - Setting up Wallacei.mp4 22.0 MB
017 - Offsetting polygons.mp4 22.0 MB
018 - Equal spacing along a curve for linkages.mp4 21.9 MB
080 - Why coding - C#.mp4 21.9 MB
001 - Leveraging NURBS - Sampling.mp4 21.6 MB
025 - Unfolding from scratch, part 2.mp4 21.5 MB
004 - Leveraging NURBS - Solving on plane.mp4 21.2 MB
072 - FlexHopper - Particles.mp4 21.1 MB
034 - Human - Setting data.mp4 21.0 MB
057 - Prep the neural network in Crow.mp4 21.0 MB
007 - Leveraging NURBS - NURBS or meshes Part 1.mp4 20.7 MB
075 - PhysX.GH - Stability.mp4 20.6 MB
035 - Human - Getting data.mp4 20.6 MB
040 - Metahopper.mp4 20.3 MB
029 - Fabrication - Ivy fundamentals.mp4 20.1 MB
026 - Why data trees.mp4 20.0 MB
064 - Wallacei output.mp4 20.0 MB
077 - PhysX.GH - Catenary.mp4 19.9 MB
044 - Iteration instead of data trees.mp4 19.9 MB
039 - Intralattice.mp4 19.9 MB
005 - Leveraging NURBS - Curves as math functions.mp4 19.8 MB
019 - Paneling tools and NURBS sampling.mp4 19.6 MB
042 - Dealing with empty branches.mp4 19.3 MB
009 - Leveraging NURBS - What is BREP.mp4 19.3 MB
060 - Installing Wallacei.mp4 19.0 MB
006 - Leveraging NURBS - One-degree surfaces.mp4 18.5 MB
032 - OpenNest.mp4 18.1 MB
081 - Reading RhinoDoc.mp4 17.7 MB
076 - PhysX.GH - Collision.mp4 17.4 MB
030 - Fabrication - Ivy for a multiple parts.mp4 17.2 MB
016 - Offsetting variable curves consistently.mp4 16.7 MB
028 - Installing plugins.mp4 16.6 MB
052 - Vector math, part 2.mp4 16.1 MB
048 - Data trees as a master index and ID.mp4 16.0 MB
067 - NGon Reciprocal.mp4 16.0 MB
Ex_Files_Grasshopper_Tips_Tricks_Techniques.zip 16.0 MB
050 - Plane intro.mp4 15.8 MB
023 - Scripting your own unroller.mp4 15.1 MB
043 - Data trees as lists.mp4 15.0 MB
024 - Unfolding from scratch, part 1.mp4 14.8 MB
045 - Sorting inputs.mp4 14.3 MB
037 - Anemone - Convex hull.mp4 13.7 MB
020 - Breaking down the paneling tools.mp4 12.4 MB
033 - Pancake.mp4 12.2 MB
036 - Anemone - Basics.mp4 12.2 MB
022 - Understanding unrolling in Grasshopper.mp4 10.5 MB
000 - Tips, tricks, and techniques for Grasshopper.mp4 6.3 MB
021 - Buildable 3D paneling.srt 18.4 kB
055 - Installing Crow.srt 15.7 kB
031 - Fabrication - Ivy for fabrication.srt 14.9 kB
010 - Leveraging NURBS - Alternatives to Boolean, part 1.srt 14.3 kB
027 - Intentional data trees.srt 14.1 kB
017 - Offsetting polygons.srt 13.3 kB
026 - Why data trees.srt 13.3 kB
059 - Using classification.srt 12.5 kB
015 - Understanding offset directionality.srt 12.1 kB
034 - Human - Setting data.srt 11.6 kB
047 - Data trees and scripting.srt 11.6 kB
068 - NGon Reciprocal 3D.srt 11.5 kB
012 - Leveraging NURBS - Alternatives to Boolean, Part 3.srt 11.5 kB
025 - Unfolding from scratch, part 2.srt 11.5 kB
028 - Installing plugins.srt 11.2 kB
038 - Anenome - Custom convex.srt 11.1 kB
016 - Offsetting variable curves consistently.srt 11.0 kB
013 - Leveraging NURBS - Extracting planes from curves.srt 10.9 kB
046 - Sorted geometry to data tree.srt 10.9 kB
035 - Human - Getting data.srt 10.9 kB
029 - Fabrication - Ivy fundamentals.srt 10.8 kB
002 - Leveraging NURBS - UVW space.srt 10.7 kB
011 - Leveraging NURBS - Alternatives to Boolean, part 2.srt 10.7 kB
074 - FlexHopper - Particles agitate.srt 10.7 kB
041 - Chromodoris.srt 10.7 kB
032 - OpenNest.srt 10.7 kB
080 - Why coding - C#.srt 10.6 kB
054 - Operating in twisted spaces, NURBS systems.srt 10.5 kB
018 - Equal spacing along a curve for linkages.srt 10.5 kB
083 - Write object.srt 10.4 kB
062 - Wallacei goals.srt 10.3 kB
070 - Opossum - Control.srt 10.1 kB
069 - AXOLOTL - Conformal.srt 10.1 kB
019 - Paneling tools and NURBS sampling.srt 10.0 kB
073 - FlexHopper - Particles clean.srt 10.0 kB
014 - Leveraging NURBS - Extracting planes from surfaces.srt 10.0 kB
082 - Read object.srt 10.0 kB
071 - AXOLOTL - Smooth branching.srt 9.9 kB
023 - Scripting your own unroller.srt 9.8 kB
063 - Wallacei goal tuning.srt 9.8 kB
065 - Weaverbird meshing.srt 9.7 kB
024 - Unfolding from scratch, part 1.srt 9.6 kB
042 - Dealing with empty branches.srt 9.3 kB
051 - Vector math, part 1.srt 9.2 kB
008 - Leveraging NURBS - NURBS or meshes Part 2.srt 9.2 kB
003 - Leveraging NURBS - Reparameterization.srt 9.1 kB
056 - Setting up training data in Crow.srt 9.1 kB
078 - Heteroptera - Network tools.srt 9.1 kB
057 - Prep the neural network in Crow.srt 8.9 kB
040 - Metahopper.srt 8.6 kB
044 - Iteration instead of data trees.srt 8.6 kB
033 - Pancake.srt 8.5 kB
064 - Wallacei output.srt 8.5 kB
009 - Leveraging NURBS - What is BREP.srt 8.4 kB
049 - Vector intro.srt 8.4 kB
066 - Mesh+ and mesh editing.srt 8.2 kB
079 - Heteroptera landscape.srt 8.2 kB
006 - Leveraging NURBS - One-degree surfaces.srt 8.2 kB
001 - Leveraging NURBS - Sampling.srt 8.2 kB
058 - Apply the network to classify face parts.srt 8.2 kB
004 - Leveraging NURBS - Solving on plane.srt 8.1 kB
075 - PhysX.GH - Stability.srt 8.1 kB
053 - Operating in different cartesian systems.srt 7.9 kB
048 - Data trees as a master index and ID.srt 7.6 kB
043 - Data trees as lists.srt 7.4 kB
005 - Leveraging NURBS - Curves as math functions.srt 7.3 kB
007 - Leveraging NURBS - NURBS or meshes Part 1.srt 7.2 kB
061 - Setting up Wallacei.srt 7.2 kB
067 - NGon Reciprocal.srt 7.0 kB
020 - Breaking down the paneling tools.srt 7.0 kB
030 - Fabrication - Ivy for a multiple parts.srt 7.0 kB
060 - Installing Wallacei.srt 6.9 kB
077 - PhysX.GH - Catenary.srt 6.8 kB
072 - FlexHopper - Particles.srt 6.8 kB
022 - Understanding unrolling in Grasshopper.srt 6.8 kB
036 - Anemone - Basics.srt 6.7 kB
045 - Sorting inputs.srt 6.7 kB
039 - Intralattice.srt 6.5 kB
037 - Anemone - Convex hull.srt 6.5 kB
081 - Reading RhinoDoc.srt 6.3 kB
052 - Vector math, part 2.srt 6.3 kB
050 - Plane intro.srt 6.1 kB
076 - PhysX.GH - Collision.srt 5.1 kB
000 - Tips, tricks, and techniques for Grasshopper.srt 1.7 kB
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